TensorRT-LLMs/cpp/tensorrt_llm/pybind/userbuffers/bindings.h
Yihan Wang 9df4dad3b6
[None][fix] Introduce inline namespace to avoid symbol collision (#9541)
Signed-off-by: Yihan Wang <yihwang@nvidia.com>
2025-12-12 23:32:15 +08:00

36 lines
1.0 KiB
C++

/*
* SPDX-FileCopyrightText: Copyright (c) 2024 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "tensorrt_llm/common/config.h"
#include "tensorrt_llm/pybind/common/customCasters.h"
#include <pybind11/pybind11.h>
TRTLLM_NAMESPACE_BEGIN
namespace kernels::userbuffers
{
class UserBufferBindings
{
public:
static void initBindings(pybind11::module_& m);
};
} // namespace kernels::userbuffers
TRTLLM_NAMESPACE_END