mirror of
https://github.com/NVIDIA/TensorRT-LLM.git
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82 lines
2.4 KiB
C++
82 lines
2.4 KiB
C++
/*
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* SPDX-FileCopyrightText: Copyright (c) 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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* SPDX-License-Identifier: Apache-2.0
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "tensorrt_llm/executor/executor.h"
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#include <utility>
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namespace tensorrt_llm::executor
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{
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DebugConfig::DebugConfig(
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bool debugInputTensors, bool debugOutputTensors, StringVec debugTensorNames, SizeType32 debugTensorsMaxIterations)
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: mDebugInputTensors{debugInputTensors}
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, mDebugOutputTensors{debugOutputTensors}
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, mDebugTensorNames{std::move(debugTensorNames)}
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, mDebugTensorsMaxIterations{debugTensorsMaxIterations}
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{
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}
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bool DebugConfig::operator==(DebugConfig const& other) const
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{
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return mDebugInputTensors == other.mDebugInputTensors && mDebugOutputTensors == other.mDebugOutputTensors
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&& mDebugTensorNames == other.mDebugTensorNames
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&& mDebugTensorsMaxIterations == other.mDebugTensorsMaxIterations;
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}
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[[nodiscard]] bool DebugConfig::getDebugInputTensors() const
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{
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return mDebugInputTensors;
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}
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[[nodiscard]] bool DebugConfig::getDebugOutputTensors() const
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{
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return mDebugOutputTensors;
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}
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[[nodiscard]] DebugConfig::StringVec const& DebugConfig::getDebugTensorNames() const
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{
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return mDebugTensorNames;
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}
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[[nodiscard]] SizeType32 DebugConfig::getDebugTensorsMaxIterations() const
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{
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return mDebugTensorsMaxIterations;
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}
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void DebugConfig::setDebugInputTensors(bool debugInputTensors)
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{
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mDebugInputTensors = debugInputTensors;
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}
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void DebugConfig::setDebugOutputTensors(bool debugOutputTensors)
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{
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mDebugOutputTensors = debugOutputTensors;
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}
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void DebugConfig::setDebugTensorNames(StringVec const& debugTensorNames)
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{
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mDebugTensorNames = debugTensorNames;
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}
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void DebugConfig::setDebugTensorsMaxIterations(SizeType32 debugTensorsMaxIterations)
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{
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mDebugTensorsMaxIterations = debugTensorsMaxIterations;
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}
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} // namespace tensorrt_llm::executor
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