TensorRT-LLMs/cpp/tensorrt_llm/executor/debugConfig.cpp
2025-03-11 21:13:42 +08:00

82 lines
2.4 KiB
C++

/*
* SPDX-FileCopyrightText: Copyright (c) 2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
* SPDX-License-Identifier: Apache-2.0
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "tensorrt_llm/executor/executor.h"
#include <utility>
namespace tensorrt_llm::executor
{
DebugConfig::DebugConfig(
bool debugInputTensors, bool debugOutputTensors, StringVec debugTensorNames, SizeType32 debugTensorsMaxIterations)
: mDebugInputTensors{debugInputTensors}
, mDebugOutputTensors{debugOutputTensors}
, mDebugTensorNames{std::move(debugTensorNames)}
, mDebugTensorsMaxIterations{debugTensorsMaxIterations}
{
}
bool DebugConfig::operator==(DebugConfig const& other) const
{
return mDebugInputTensors == other.mDebugInputTensors && mDebugOutputTensors == other.mDebugOutputTensors
&& mDebugTensorNames == other.mDebugTensorNames
&& mDebugTensorsMaxIterations == other.mDebugTensorsMaxIterations;
}
[[nodiscard]] bool DebugConfig::getDebugInputTensors() const
{
return mDebugInputTensors;
}
[[nodiscard]] bool DebugConfig::getDebugOutputTensors() const
{
return mDebugOutputTensors;
}
[[nodiscard]] DebugConfig::StringVec const& DebugConfig::getDebugTensorNames() const
{
return mDebugTensorNames;
}
[[nodiscard]] SizeType32 DebugConfig::getDebugTensorsMaxIterations() const
{
return mDebugTensorsMaxIterations;
}
void DebugConfig::setDebugInputTensors(bool debugInputTensors)
{
mDebugInputTensors = debugInputTensors;
}
void DebugConfig::setDebugOutputTensors(bool debugOutputTensors)
{
mDebugOutputTensors = debugOutputTensors;
}
void DebugConfig::setDebugTensorNames(StringVec const& debugTensorNames)
{
mDebugTensorNames = debugTensorNames;
}
void DebugConfig::setDebugTensorsMaxIterations(SizeType32 debugTensorsMaxIterations)
{
mDebugTensorsMaxIterations = debugTensorsMaxIterations;
}
} // namespace tensorrt_llm::executor