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Jeff Bolz 05e141a6b3 vulkan: Support asymmetric FA in coopmat2 path (#21753)
* vulkan: Support asymmetric FA in coopmat2 path

There has been some recent interest/experimentation with mixed quantization
types for FA. I had originally designed the cm2 FA shader with this in mind
(because I didn't realize it wasn't supported at the time!), this change
adds the missing pieces and enables it.

Also support Q1_0 since people have been trying that out (seems crazy, but
who knows).

We should be able to do similar things in the coopmat1/scalar path, but
there's another change open against the scalar path and I don't want to
conflict.

* reorder cases
2026-05-01 15:28:32 +02:00
..
2026-04-14 17:32:58 +03:00
2026-04-16 17:21:28 +08:00
2026-04-24 11:02:00 +03:00
2026-03-25 12:53:16 +02:00