feat: update emote display

This commit is contained in:
xuxin 2026-01-05 15:36:05 +08:00
parent be88719932
commit cd9f509f47
17 changed files with 412 additions and 1014 deletions

View File

@ -62,6 +62,8 @@ endfunction()
set(BUILTIN_TEXT_FONT font_puhui_14_1)
set(BUILTIN_ICON_FONT font_awesome_14_1)
set(EMOTE_RESOLUTION "320_240")
# Add board files according to BOARD_TYPE
# Set default assets if the board uses partition table V2
if(CONFIG_BOARD_TYPE_BREAD_COMPACT_WIFI)
@ -90,11 +92,13 @@ elseif(CONFIG_BOARD_TYPE_ESP_BOX_3)
set(BUILTIN_TEXT_FONT font_puhui_basic_20_4)
set(BUILTIN_ICON_FONT font_awesome_20_4)
set(DEFAULT_EMOJI_COLLECTION twemoji_64)
set(EMOTE_RESOLUTION "320_240")
elseif(CONFIG_BOARD_TYPE_ESP_BOX)
set(BOARD_TYPE "esp-box")
set(BUILTIN_TEXT_FONT font_puhui_basic_20_4)
set(BUILTIN_ICON_FONT font_awesome_20_4)
set(DEFAULT_EMOJI_COLLECTION twemoji_64)
set(EMOTE_RESOLUTION "320_240")
elseif(CONFIG_BOARD_TYPE_ESP_BOX_LITE)
set(BOARD_TYPE "esp-box-lite")
set(BUILTIN_TEXT_FONT font_puhui_basic_20_4)
@ -212,6 +216,8 @@ elseif(CONFIG_BOARD_TYPE_ECHOEAR)
set(BUILTIN_TEXT_FONT font_puhui_20_4)
set(BUILTIN_ICON_FONT font_awesome_20_4)
set(DEFAULT_EMOJI_COLLECTION twemoji_64)
set(EMOTE_RESOLUTION "360_360")
# set(EMOTE_EXTERNAL_PATH "${CMAKE_CURRENT_SOURCE_DIR}/boards/echoear/assets")
elseif(CONFIG_BOARD_TYPE_ESP_SENSAIRSHUTTLE)
set(BOARD_TYPE "esp-sensairshuttle")
set(BUILTIN_TEXT_FONT font_puhui_basic_16_4)
@ -928,6 +934,14 @@ if ("${size}" AND "${offset}")
get_assets_local_file("${CONFIG_CUSTOM_ASSETS_FILE}" ASSETS_LOCAL_FILE)
esptool_py_flash_to_partition(flash "assets" "${ASSETS_LOCAL_FILE}")
message(STATUS "Custom assets flash configured: ${ASSETS_LOCAL_FILE} -> assets partition")
elseif(CONFIG_FLASH_EXPRESSION_ASSETS)
set(ASSETS_NAME "expression_assets")
set(ASSETS_PARTITION "assets")
set(ASSETS_FILE "${CMAKE_BINARY_DIR}/${ASSETS_NAME}.bin")
build_speaker_assets_bin("${ASSETS_PARTITION}" ${EMOTE_RESOLUTION} ${ASSETS_FILE} ${CONFIG_MMAP_FILE_NAME_LENGTH})
message(STATUS "Generated emote assets: ${ASSETS_FILE} -> ${ASSETS_PARTITION} partition")
esptool_py_flash_to_partition(flash "${ASSETS_PARTITION}" "${ASSETS_FILE}")
elseif(CONFIG_FLASH_NONE_ASSETS)
message(STATUS "Assets flashing disabled (FLASH_NONE_ASSETS)")
endif()

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@ -8,7 +8,8 @@ config OTA_URL
choice
prompt "Flash Assets"
default FLASH_DEFAULT_ASSETS
default FLASH_DEFAULT_ASSETS if !USE_EMOTE_MESSAGE_STYLE
default FLASH_EXPRESSION_ASSETS if USE_EMOTE_MESSAGE_STYLE
help
Select the assets to flash.
@ -16,8 +17,12 @@ choice
bool "Do not flash assets"
config FLASH_DEFAULT_ASSETS
bool "Flash Default Assets"
depends on !USE_EMOTE_MESSAGE_STYLE
config FLASH_CUSTOM_ASSETS
bool "Flash Custom Assets"
config FLASH_EXPRESSION_ASSETS
bool "Flash Emote Assets"
depends on USE_EMOTE_MESSAGE_STYLE
endchoice
config CUSTOM_ASSETS_FILE
@ -585,7 +590,9 @@ choice DISPLAY_STYLE
config USE_EMOTE_MESSAGE_STYLE
bool "Emote animation style"
depends on BOARD_TYPE_ESP_BOX_3 || BOARD_TYPE_ECHOEAR || BOARD_TYPE_LICHUANG_DEV_S3 || BOARD_TYPE_ESP_SENSAIRSHUTTLE
depends on BOARD_TYPE_ESP_BOX || BOARD_TYPE_ESP_BOX_3 \
|| BOARD_TYPE_ECHOEAR || BOARD_TYPE_LICHUANG_DEV_S3 \
|| BOARD_TYPE_ESP_SENSAIRSHUTTLE
endchoice
choice WAKE_WORD_TYPE

View File

@ -4,17 +4,19 @@
#include "application.h"
#include "lvgl_theme.h"
#include "emote_display.h"
#ifdef HAVE_LVGL
#include "expression_emote.h"
#if HAVE_LVGL
#include "display/lcd_display.h"
#include <spi_flash_mmap.h>
#endif
#include <esp_log.h>
#include <spi_flash_mmap.h>
#include <esp_timer.h>
#include <cbin_font.h>
#define TAG "Assets"
#define PARTITION_LABEL "assets"
struct mmap_assets_table {
char asset_name[32]; /*!< Name of the asset */
@ -24,19 +26,99 @@ struct mmap_assets_table {
uint16_t asset_height; /*!< Height of the asset */
};
Assets::Assets() {
#if HAVE_LVGL
strategy_ = std::make_unique<Assets::LvglStrategy>();
#else
strategy_ = std::make_unique<Assets::EmoteStrategy>();
#endif
// Initialize the partition
InitializePartition();
}
Assets::~Assets() {
if (mmap_handle_ != 0) {
esp_partition_munmap(mmap_handle_);
UnApplyPartition();
}
bool Assets::FindPartition(Assets* assets) {
assets->partition_ = esp_partition_find_first(ESP_PARTITION_TYPE_ANY, ESP_PARTITION_SUBTYPE_ANY, PARTITION_LABEL);
if (assets->partition_ == nullptr) {
ESP_LOGI(TAG, "No assets partition found");
return false;
}
return true;
}
bool Assets::Apply() {
return strategy_ ? strategy_->Apply(this) : false;
}
bool Assets::InitializePartition() {
return strategy_ ? strategy_->InitializePartition(this) : false;
}
void Assets::UnApplyPartition() {
if (strategy_) {
strategy_->UnApplyPartition(this);
}
}
uint32_t Assets::CalculateChecksum(const char* data, uint32_t length) {
bool Assets::GetAssetData(const std::string& name, void*& ptr, size_t& size) {
return strategy_ ? strategy_->GetAssetData(this, name, ptr, size) : false;
}
bool Assets::LoadSrmodelsFromIndex(Assets* assets, cJSON* root) {
void* ptr = nullptr;
size_t size = 0;
bool need_delete_root = false;
// If root is not provided, parse index.json
if (root == nullptr) {
if (!assets->GetAssetData("index.json", ptr, size)) {
ESP_LOGE(TAG, "The index.json file is not found");
return false;
}
root = cJSON_ParseWithLength(static_cast<char*>(ptr), size);
if (root == nullptr) {
ESP_LOGE(TAG, "The index.json file is not valid");
return false;
}
need_delete_root = true;
}
cJSON* srmodels = cJSON_GetObjectItem(root, "srmodels");
if (cJSON_IsString(srmodels)) {
std::string srmodels_file = srmodels->valuestring;
if (assets->GetAssetData(srmodels_file, ptr, size)) {
if (assets->models_list_ != nullptr) {
esp_srmodel_deinit(assets->models_list_);
assets->models_list_ = nullptr;
}
assets->models_list_ = srmodel_load(static_cast<uint8_t*>(ptr));
if (assets->models_list_ != nullptr) {
auto& app = Application::GetInstance();
app.GetAudioService().SetModelsList(assets->models_list_);
if (need_delete_root) {
cJSON_Delete(root);
}
return true;
} else {
ESP_LOGE(TAG, "Failed to load srmodels.bin");
}
} else {
ESP_LOGE(TAG, "The srmodels file %s is not found", srmodels_file.c_str());
}
}
if (need_delete_root) {
cJSON_Delete(root);
}
return false;
}
#if HAVE_LVGL
uint32_t Assets::LvglStrategy::CalculateChecksum(const char* data, uint32_t length) {
uint32_t checksum = 0;
for (uint32_t i = 0; i < length; i++) {
checksum += data[i];
@ -44,40 +126,37 @@ uint32_t Assets::CalculateChecksum(const char* data, uint32_t length) {
return checksum & 0xFFFF;
}
bool Assets::InitializePartition() {
partition_valid_ = false;
checksum_valid_ = false;
bool Assets::LvglStrategy::InitializePartition(Assets* assets) {
assets->partition_valid_ = false;
assets_.clear();
partition_ = esp_partition_find_first(ESP_PARTITION_TYPE_ANY, ESP_PARTITION_SUBTYPE_ANY, "assets");
if (partition_ == nullptr) {
ESP_LOGI(TAG, "No assets partition found");
if (!Assets::FindPartition(assets)) {
return false;
}
int free_pages = spi_flash_mmap_get_free_pages(SPI_FLASH_MMAP_DATA);
uint32_t storage_size = free_pages * 64 * 1024;
ESP_LOGI(TAG, "The storage free size is %ld KB", storage_size / 1024);
ESP_LOGI(TAG, "The partition size is %ld KB", partition_->size / 1024);
if (storage_size < partition_->size) {
ESP_LOGE(TAG, "The free size %ld KB is less than assets partition required %ld KB", storage_size / 1024, partition_->size / 1024);
ESP_LOGI(TAG, "The partition size is %ld KB", assets->partition_->size / 1024);
if (storage_size < assets->partition_->size) {
ESP_LOGE(TAG, "The free size %ld KB is less than assets partition required %ld KB", storage_size / 1024, assets->partition_->size / 1024);
return false;
}
esp_err_t err = esp_partition_mmap(partition_, 0, partition_->size, ESP_PARTITION_MMAP_DATA, (const void**)&mmap_root_, &mmap_handle_);
esp_err_t err = esp_partition_mmap(assets->partition_, 0, assets->partition_->size, ESP_PARTITION_MMAP_DATA, (const void**)&mmap_root_, &mmap_handle_);
if (err != ESP_OK) {
ESP_LOGE(TAG, "Failed to mmap assets partition: %s", esp_err_to_name(err));
return false;
}
partition_valid_ = true;
assets->partition_valid_ = true;
uint32_t stored_files = *(uint32_t*)(mmap_root_ + 0);
uint32_t stored_chksum = *(uint32_t*)(mmap_root_ + 4);
uint32_t stored_len = *(uint32_t*)(mmap_root_ + 8);
if (stored_len > partition_->size - 12) {
ESP_LOGD(TAG, "The stored_len (0x%lx) is greater than the partition size (0x%lx) - 12", stored_len, partition_->size);
if (stored_len > assets->partition_->size - 12) {
ESP_LOGD(TAG, "The stored_len (0x%lx) is greater than the partition size (0x%lx) - 12", stored_len, assets->partition_->size);
return false;
}
@ -104,10 +183,37 @@ bool Assets::InitializePartition() {
return checksum_valid_;
}
bool Assets::Apply() {
void Assets::LvglStrategy::UnApplyPartition(Assets* assets) {
if (mmap_handle_ != 0) {
esp_partition_munmap(mmap_handle_);
mmap_handle_ = 0;
mmap_root_ = nullptr;
}
checksum_valid_ = false;
assets_.clear();
(void)assets; // Unused parameter
}
bool Assets::LvglStrategy::GetAssetData(Assets* assets, const std::string& name, void*& ptr, size_t& size) {
auto asset = assets_.find(name);
if (asset == assets_.end()) {
return false;
}
auto data = (const char*)(mmap_root_ + asset->second.offset);
if (data[0] != 'Z' || data[1] != 'Z') {
ESP_LOGE(TAG, "The asset %s is not valid with magic %02x%02x", name.c_str(), data[0], data[1]);
return false;
}
ptr = static_cast<void*>(const_cast<char*>(data + 2));
size = asset->second.size;
return true;
}
bool Assets::LvglStrategy::Apply(Assets* assets) {
void* ptr = nullptr;
size_t size = 0;
if (!GetAssetData("index.json", ptr, size)) {
if (!assets->GetAssetData("index.json", ptr, size)) {
ESP_LOGE(TAG, "The index.json file is not found");
return false;
}
@ -125,28 +231,9 @@ bool Assets::Apply() {
return false;
}
}
cJSON* srmodels = cJSON_GetObjectItem(root, "srmodels");
if (cJSON_IsString(srmodels)) {
std::string srmodels_file = srmodels->valuestring;
if (GetAssetData(srmodels_file, ptr, size)) {
if (models_list_ != nullptr) {
esp_srmodel_deinit(models_list_);
models_list_ = nullptr;
}
models_list_ = srmodel_load(static_cast<uint8_t*>(ptr));
if (models_list_ != nullptr) {
auto& app = Application::GetInstance();
app.GetAudioService().SetModelsList(models_list_);
} else {
ESP_LOGE(TAG, "Failed to load srmodels.bin");
}
} else {
ESP_LOGE(TAG, "The srmodels file %s is not found", srmodels_file.c_str());
}
}
#ifdef HAVE_LVGL
Assets::LoadSrmodelsFromIndex(assets, root);
auto& theme_manager = LvglThemeManager::GetInstance();
auto light_theme = theme_manager.GetTheme("light");
auto dark_theme = theme_manager.GetTheme("dark");
@ -154,7 +241,7 @@ bool Assets::Apply() {
cJSON* font = cJSON_GetObjectItem(root, "text_font");
if (cJSON_IsString(font)) {
std::string fonts_text_file = font->valuestring;
if (GetAssetData(fonts_text_file, ptr, size)) {
if (assets->GetAssetData(fonts_text_file, ptr, size)) {
auto text_font = std::make_shared<LvglCBinFont>(ptr);
if (text_font->font() == nullptr) {
ESP_LOGE(TAG, "Failed to load fonts.bin");
@ -182,7 +269,7 @@ bool Assets::Apply() {
cJSON* file = cJSON_GetObjectItem(emoji, "file");
cJSON* eaf = cJSON_GetObjectItem(emoji, "eaf");
if (cJSON_IsString(name) && cJSON_IsString(file) && (NULL== eaf)) {
if (!GetAssetData(file->valuestring, ptr, size)) {
if (!assets->GetAssetData(file->valuestring, ptr, size)) {
ESP_LOGE(TAG, "Emoji %s image file %s is not found", name->valuestring, file->valuestring);
continue;
}
@ -213,7 +300,7 @@ bool Assets::Apply() {
light_theme->set_chat_background_color(LvglTheme::ParseColor(background_color->valuestring));
}
if (cJSON_IsString(background_image)) {
if (!GetAssetData(background_image->valuestring, ptr, size)) {
if (!assets->GetAssetData(background_image->valuestring, ptr, size)) {
ESP_LOGE(TAG, "The background image file %s is not found", background_image->valuestring);
return false;
}
@ -234,7 +321,7 @@ bool Assets::Apply() {
dark_theme->set_chat_background_color(LvglTheme::ParseColor(background_color->valuestring));
}
if (cJSON_IsString(background_image)) {
if (!GetAssetData(background_image->valuestring, ptr, size)) {
if (!assets->GetAssetData(background_image->valuestring, ptr, size)) {
ESP_LOGE(TAG, "The background image file %s is not found", background_image->valuestring);
return false;
}
@ -262,137 +349,84 @@ bool Assets::Apply() {
ESP_LOGI(TAG, "Set hide_subtitle to %s", hide ? "true" : "false");
}
}
#elif defined(CONFIG_USE_EMOTE_MESSAGE_STYLE)
auto &board = Board::GetInstance();
auto display = board.GetDisplay();
auto emote_display = dynamic_cast<emote::EmoteDisplay*>(display);
cJSON* font = cJSON_GetObjectItem(root, "text_font");
if (cJSON_IsString(font)) {
std::string fonts_text_file = font->valuestring;
if (GetAssetData(fonts_text_file, ptr, size)) {
auto text_font = std::make_shared<LvglCBinFont>(ptr);
if (text_font->font() == nullptr) {
ESP_LOGE(TAG, "Failed to load fonts.bin");
return false;
}
if (emote_display) {
emote_display->AddTextFont(text_font);
}
} else {
ESP_LOGE(TAG, "The font file %s is not found", fonts_text_file.c_str());
}
}
cJSON* emoji_collection = cJSON_GetObjectItem(root, "emoji_collection");
if (cJSON_IsArray(emoji_collection)) {
int emoji_count = cJSON_GetArraySize(emoji_collection);
if (emote_display) {
for (int i = 0; i < emoji_count; i++) {
cJSON* icon = cJSON_GetArrayItem(emoji_collection, i);
if (cJSON_IsObject(icon)) {
cJSON* name = cJSON_GetObjectItem(icon, "name");
cJSON* file = cJSON_GetObjectItem(icon, "file");
if (cJSON_IsString(name) && cJSON_IsString(file)) {
if (GetAssetData(file->valuestring, ptr, size)) {
cJSON* eaf = cJSON_GetObjectItem(icon, "eaf");
bool lack_value = false;
bool loop_value = false;
int fps_value = 0;
if (cJSON_IsObject(eaf)) {
cJSON* lack = cJSON_GetObjectItem(eaf, "lack");
cJSON* loop = cJSON_GetObjectItem(eaf, "loop");
cJSON* fps = cJSON_GetObjectItem(eaf, "fps");
lack_value = lack ? cJSON_IsTrue(lack) : false;
loop_value = loop ? cJSON_IsTrue(loop) : false;
fps_value = fps ? fps->valueint : 0;
emote_display->AddEmojiData(name->valuestring, ptr, size,
static_cast<uint8_t>(fps_value),
loop_value, lack_value);
}
} else {
ESP_LOGE(TAG, "Emoji \"%10s\" image file %s is not found", name->valuestring, file->valuestring);
}
}
}
}
}
}
cJSON* icon_collection = cJSON_GetObjectItem(root, "icon_collection");
if (cJSON_IsArray(icon_collection)) {
if (emote_display) {
int icon_count = cJSON_GetArraySize(icon_collection);
for (int i = 0; i < icon_count; i++) {
cJSON* icon = cJSON_GetArrayItem(icon_collection, i);
if (cJSON_IsObject(icon)) {
cJSON* name = cJSON_GetObjectItem(icon, "name");
cJSON* file = cJSON_GetObjectItem(icon, "file");
if (cJSON_IsString(name) && cJSON_IsString(file)) {
if (GetAssetData(file->valuestring, ptr, size)) {
emote_display->AddIconData(name->valuestring, ptr, size);
} else {
ESP_LOGE(TAG, "Icon \"%10s\" image file %s is not found", name->valuestring, file->valuestring);
}
}
}
}
}
}
cJSON* layout_json = cJSON_GetObjectItem(root, "layout");
if (cJSON_IsArray(layout_json)) {
int layout_count = cJSON_GetArraySize(layout_json);
for (int i = 0; i < layout_count; i++) {
cJSON* layout_item = cJSON_GetArrayItem(layout_json, i);
if (cJSON_IsObject(layout_item)) {
cJSON* name = cJSON_GetObjectItem(layout_item, "name");
cJSON* align = cJSON_GetObjectItem(layout_item, "align");
cJSON* x = cJSON_GetObjectItem(layout_item, "x");
cJSON* y = cJSON_GetObjectItem(layout_item, "y");
cJSON* width = cJSON_GetObjectItem(layout_item, "width");
cJSON* height = cJSON_GetObjectItem(layout_item, "height");
if (cJSON_IsString(name) && cJSON_IsString(align) && cJSON_IsNumber(x) && cJSON_IsNumber(y)) {
int width_val = cJSON_IsNumber(width) ? width->valueint : 0;
int height_val = cJSON_IsNumber(height) ? height->valueint : 0;
if (emote_display) {
emote_display->AddLayoutData(name->valuestring, align->valuestring,
x->valueint, y->valueint, width_val, height_val);
}
} else {
ESP_LOGW(TAG, "Invalid layout item %d: missing required fields", i);
}
}
}
}
#endif
cJSON_Delete(root);
return true;
}
#endif // HAVE_LVGL
bool Assets::EmoteStrategy::InitializePartition(Assets* assets) {
assets->partition_valid_ = false;
if (!Assets::FindPartition(assets)) {
return false;
}
esp_err_t ret = ESP_ERR_INVALID_STATE;
auto display = Board::GetInstance().GetDisplay();
auto* emote_display = dynamic_cast<emote::EmoteDisplay*>(display);
if (emote_display && emote_display->GetEmoteHandle() != nullptr) {
const emote_data_t data = {
.type = EMOTE_SOURCE_PARTITION,
.source = {
.partition_label = PARTITION_LABEL,
},
.flags = {
.mmap_enable = true, //must be true here!!!
},
};
ret = emote_mount_assets(emote_display->GetEmoteHandle(), &data);
} else {
ESP_LOGE(TAG, "Emote display is not initialized");
}
assets->partition_valid_ = ((ret == ESP_OK) ? true : false);
return assets->partition_valid_;
}
void Assets::EmoteStrategy::UnApplyPartition(Assets* assets) {
auto display = Board::GetInstance().GetDisplay();
auto* emote_display = dynamic_cast<emote::EmoteDisplay*>(display);
if (emote_display && emote_display->GetEmoteHandle() != nullptr) {
emote_unmount_assets(emote_display->GetEmoteHandle());
}
(void)assets; // Unused parameter
}
bool Assets::EmoteStrategy::GetAssetData(Assets* assets, const std::string& name, void*& ptr, size_t& size) {
auto display = Board::GetInstance().GetDisplay();
auto* emote_display = dynamic_cast<emote::EmoteDisplay*>(display);
if (emote_display && emote_display->GetEmoteHandle() != nullptr) {
const uint8_t* data = nullptr;
size_t data_size = 0;
if (ESP_OK == emote_get_asset_data_by_name(emote_display->GetEmoteHandle(), name.c_str(), &data, &data_size)) {
ptr = const_cast<void*>(static_cast<const void*>(data));
size = data_size;
return true;
}
ESP_LOGE(TAG, "Failed to get asset data by name: %s", name.c_str());
return false;
}
(void)assets; // Unused parameter
return false;
}
bool Assets::EmoteStrategy::Apply(Assets* assets) {
Assets::LoadSrmodelsFromIndex(assets);
auto display = Board::GetInstance().GetDisplay();
auto* emote_display = dynamic_cast<emote::EmoteDisplay*>(display);
if (emote_display && emote_display->GetEmoteHandle() != nullptr) {
emote_load_assets(emote_display->GetEmoteHandle());
}
return true;
}
bool Assets::Download(std::string url, std::function<void(int progress, size_t speed)> progress_callback) {
ESP_LOGI(TAG, "Downloading new version of assets from %s", url.c_str());
// 取消当前资源分区的内存映射
if (mmap_handle_ != 0) {
esp_partition_munmap(mmap_handle_);
mmap_handle_ = 0;
mmap_root_ = nullptr;
}
checksum_valid_ = false;
assets_.clear();
UnApplyPartition();
// 下载新的资源文件
auto network = Board::GetInstance().GetNetwork();
@ -514,19 +548,3 @@ bool Assets::Download(std::string url, std::function<void(int progress, size_t s
return true;
}
bool Assets::GetAssetData(const std::string& name, void*& ptr, size_t& size) {
auto asset = assets_.find(name);
if (asset == assets_.end()) {
return false;
}
auto data = (const char*)(mmap_root_ + asset->second.offset);
if (data[0] != 'Z' || data[1] != 'Z') {
ESP_LOGE(TAG, "The asset %s is not valid with magic %02x%02x", name.c_str(), data[0], data[1]);
return false;
}
ptr = static_cast<void*>(const_cast<char*>(data + 2));
size = asset->second.size;
return true;
}

View File

@ -1,14 +1,19 @@
#ifndef ASSETS_H
#define ASSETS_H
#include <map>
#include <string>
#include <functional>
#include <memory>
#include <cJSON.h>
#include <esp_partition.h>
#include <model_path.h>
#include <map>
#include <string>
#if HAVE_LVGL
#include <spi_flash_mmap.h>
#endif
struct Asset {
size_t size;
@ -28,7 +33,6 @@ public:
bool GetAssetData(const std::string& name, void*& ptr, size_t& size);
inline bool partition_valid() const { return partition_valid_; }
inline bool checksum_valid() const { return checksum_valid_; }
inline std::string default_assets_url() const { return default_assets_url_; }
private:
@ -37,16 +41,49 @@ private:
Assets& operator=(const Assets&) = delete;
bool InitializePartition();
uint32_t CalculateChecksum(const char* data, uint32_t length);
void UnApplyPartition();
static bool FindPartition(Assets* assets);
static bool LoadSrmodelsFromIndex(Assets* assets, cJSON* root = nullptr);
class AssetStrategy {
public:
virtual ~AssetStrategy() = default;
virtual bool Apply(Assets* assets) = 0;
virtual bool InitializePartition(Assets* assets) = 0;
virtual void UnApplyPartition(Assets* assets) = 0;
virtual bool GetAssetData(Assets* assets, const std::string& name, void*& ptr, size_t& size) = 0;
};
class LvglStrategy : public AssetStrategy {
public:
bool Apply(Assets* assets) override;
bool InitializePartition(Assets* assets) override;
void UnApplyPartition(Assets* assets) override;
bool GetAssetData(Assets* assets, const std::string& name, void*& ptr, size_t& size) override;
private:
static uint32_t CalculateChecksum(const char* data, uint32_t length);
std::map<std::string, Asset> assets_;
esp_partition_mmap_handle_t mmap_handle_ = 0;
const char* mmap_root_ = nullptr;
bool checksum_valid_ = false;
};
class EmoteStrategy : public AssetStrategy {
public:
bool Apply(Assets* assets) override;
bool InitializePartition(Assets* assets) override;
void UnApplyPartition(Assets* assets) override;
bool GetAssetData(Assets* assets, const std::string& name, void*& ptr, size_t& size) override;
};
// Strategy instance
std::unique_ptr<AssetStrategy> strategy_;
protected:
const esp_partition_t* partition_ = nullptr;
esp_partition_mmap_handle_t mmap_handle_ = 0;
const char* mmap_root_ = nullptr;
bool partition_valid_ = false;
bool checksum_valid_ = false;
std::string default_assets_url_;
srmodel_list_t* models_list_ = nullptr;
std::map<std::string, Asset> assets_;
};
#endif

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@ -471,7 +471,7 @@ private:
auto &app = Application::GetInstance();
auto &board = (EchoEar &)Board::GetInstance();
ESP_LOGI(TAG, "Touch event, TP_PIN_NUM_INT: %d", gpio_get_level(TP_PIN_NUM_INT));
ESP_LOGD(TAG, "Touch event, TP_PIN_NUM_INT: %d", gpio_get_level(TP_PIN_NUM_INT));
touchpad->UpdateTouchPoint();
auto touch_event = touchpad->CheckTouchEvent();

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@ -5,8 +5,8 @@
"name": "echoear",
"sdkconfig_append": [
"CONFIG_USE_EMOTE_MESSAGE_STYLE=y",
"CONFIG_FLASH_CUSTOM_ASSETS=y",
"CONFIG_CUSTOM_ASSETS_FILE=\"https://dl.espressif.com/AE/wn9_nihaoxiaozhi_tts-font_puhui_common_20_4-echoear.bin\""
"CONFIG_MMAP_FILE_NAME_LENGTH=32",
"CONFIG_FLASH_EXPRESSION_ASSETS=y"
]
}
]

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@ -1,22 +0,0 @@
[
{"emote": "happy", "src": "Happy.eaf", "loop": true, "fps": 20},
{"emote": "laughing", "src": "Happy.eaf", "loop": true, "fps": 20},
{"emote": "funny", "src": "Happy.eaf", "loop": true, "fps": 20},
{"emote": "loving", "src": "Happy.eaf", "loop": true, "fps": 20},
{"emote": "embarrassed", "src": "Happy.eaf", "loop": true, "fps": 20},
{"emote": "confident", "src": "Happy.eaf", "loop": true, "fps": 20},
{"emote": "delicious", "src": "Happy.eaf", "loop": true, "fps": 20},
{"emote": "sad", "src": "Sad.eaf", "loop": true, "fps": 20},
{"emote": "crying", "src": "cry.eaf", "loop": true, "fps": 20},
{"emote": "sleepy", "src": "sleep.eaf", "loop": true, "fps": 20},
{"emote": "silly", "src": "Happy.eaf", "loop": true, "fps": 20},
{"emote": "angry", "src": "angry.eaf", "loop": true, "fps": 20},
{"emote": "surprised", "src": "Happy.eaf", "loop": true, "fps": 20},
{"emote": "shocked", "src": "shocked.eaf", "loop": true, "fps": 20},
{"emote": "thinking", "src": "confused.eaf", "loop": true, "fps": 20},
{"emote": "winking", "src": "neutral.eaf", "loop": true, "fps": 20},
{"emote": "relaxed", "src": "Happy.eaf", "loop": true, "fps": 20},
{"emote": "confused", "src": "confused.eaf", "loop": true, "fps": 20},
{"emote": "neutral", "src": "winking.eaf", "loop": false, "fps": 20},
{"emote": "idle", "src": "neutral.eaf", "loop": false, "fps": 20}
]

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@ -1,37 +0,0 @@
[
{
"name": "eye_anim",
"align": "GFX_ALIGN_LEFT_MID",
"x": 10,
"y": 10
},
{
"name": "status_icon",
"align": "GFX_ALIGN_TOP_MID",
"x": -100,
"y": 38
},
{
"name": "toast_label",
"align": "GFX_ALIGN_TOP_MID",
"x": 0,
"y": 40,
"width": 160,
"height": 40
},
{
"name": "clock_label",
"align": "GFX_ALIGN_TOP_MID",
"x": 0,
"y": 40,
"width": 60,
"height": 50
},
{
"name": "listen_anim",
"align": "GFX_ALIGN_TOP_MID",
"x": 0,
"y": 25
}
]

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@ -1,22 +0,0 @@
[
{"emote": "happy", "src": "Happy.eaf", "loop": true, "fps": 20},
{"emote": "laughing", "src": "Happy.eaf", "loop": true, "fps": 20},
{"emote": "funny", "src": "Happy.eaf", "loop": true, "fps": 20},
{"emote": "loving", "src": "Happy.eaf", "loop": true, "fps": 20},
{"emote": "embarrassed", "src": "Happy.eaf", "loop": true, "fps": 20},
{"emote": "confident", "src": "Happy.eaf", "loop": true, "fps": 20},
{"emote": "delicious", "src": "Happy.eaf", "loop": true, "fps": 20},
{"emote": "sad", "src": "Sad.eaf", "loop": true, "fps": 20},
{"emote": "crying", "src": "cry.eaf", "loop": true, "fps": 20},
{"emote": "sleepy", "src": "sleep.eaf", "loop": true, "fps": 20},
{"emote": "silly", "src": "Happy.eaf", "loop": true, "fps": 20},
{"emote": "angry", "src": "angry.eaf", "loop": true, "fps": 20},
{"emote": "surprised", "src": "Happy.eaf", "loop": true, "fps": 20},
{"emote": "shocked", "src": "shocked.eaf", "loop": true, "fps": 20},
{"emote": "thinking", "src": "confused.eaf", "loop": true, "fps": 20},
{"emote": "winking", "src": "neutral.eaf", "loop": true, "fps": 20},
{"emote": "relaxed", "src": "Happy.eaf", "loop": true, "fps": 20},
{"emote": "confused", "src": "confused.eaf", "loop": true, "fps": 20},
{"emote": "neutral", "src": "winking.eaf", "loop": false, "fps": 20},
{"emote": "idle", "src": "neutral.eaf", "loop": false, "fps": 20}
]

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@ -1,37 +0,0 @@
[
{
"name": "eye_anim",
"align": "GFX_ALIGN_LEFT_MID",
"x": 10,
"y": 30
},
{
"name": "status_icon",
"align": "GFX_ALIGN_TOP_MID",
"x": -120,
"y": 18
},
{
"name": "toast_label",
"align": "GFX_ALIGN_TOP_MID",
"x": 0,
"y": 20,
"width": 200,
"height": 40
},
{
"name": "clock_label",
"align": "GFX_ALIGN_TOP_MID",
"x": 0,
"y": 20,
"width": 200,
"height": 50
},
{
"name": "listen_anim",
"align": "GFX_ALIGN_TOP_MID",
"x": 0,
"y": 5
}
]

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@ -1,6 +1,7 @@
#include "wifi_board.h"
#include "codecs/box_audio_codec.h"
#include "display/lcd_display.h"
#include "display/emote_display.h"
#include "esp_lcd_ili9341.h"
#include "application.h"
#include "button.h"
@ -38,7 +39,7 @@ class EspBox3Board : public WifiBoard {
private:
i2c_master_bus_handle_t i2c_bus_;
Button boot_button_;
LcdDisplay* display_;
Display* display_;
void InitializeI2c() {
// Initialize I2C peripheral
@ -125,8 +126,13 @@ private:
esp_lcd_panel_swap_xy(panel, DISPLAY_SWAP_XY);
esp_lcd_panel_mirror(panel, DISPLAY_MIRROR_X, DISPLAY_MIRROR_Y);
esp_lcd_panel_disp_on_off(panel, true);
#if CONFIG_USE_EMOTE_MESSAGE_STYLE
display_ = new emote::EmoteDisplay(panel, panel_io, DISPLAY_WIDTH, DISPLAY_HEIGHT);
#else
display_ = new SpiLcdDisplay(panel_io, panel,
DISPLAY_WIDTH, DISPLAY_HEIGHT, DISPLAY_OFFSET_X, DISPLAY_OFFSET_Y, DISPLAY_MIRROR_X, DISPLAY_MIRROR_Y, DISPLAY_SWAP_XY);
#endif
}
public:

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@ -1,22 +0,0 @@
[
{"emote": "happy", "src": "Happy.eaf", "loop": true, "fps": 20},
{"emote": "laughing", "src": "Happy.eaf", "loop": true, "fps": 20},
{"emote": "funny", "src": "Happy.eaf", "loop": true, "fps": 20},
{"emote": "loving", "src": "Happy.eaf", "loop": true, "fps": 20},
{"emote": "embarrassed", "src": "Happy.eaf", "loop": true, "fps": 20},
{"emote": "confident", "src": "Happy.eaf", "loop": true, "fps": 20},
{"emote": "delicious", "src": "Happy.eaf", "loop": true, "fps": 20},
{"emote": "sad", "src": "Sad.eaf", "loop": true, "fps": 20},
{"emote": "crying", "src": "cry.eaf", "loop": true, "fps": 20},
{"emote": "sleepy", "src": "sleep.eaf", "loop": true, "fps": 20},
{"emote": "silly", "src": "Happy.eaf", "loop": true, "fps": 20},
{"emote": "angry", "src": "angry.eaf", "loop": true, "fps": 20},
{"emote": "surprised", "src": "Happy.eaf", "loop": true, "fps": 20},
{"emote": "shocked", "src": "shocked.eaf", "loop": true, "fps": 20},
{"emote": "thinking", "src": "confused.eaf", "loop": true, "fps": 20},
{"emote": "winking", "src": "neutral.eaf", "loop": true, "fps": 20},
{"emote": "relaxed", "src": "Happy.eaf", "loop": true, "fps": 20},
{"emote": "confused", "src": "confused.eaf", "loop": true, "fps": 20},
{"emote": "neutral", "src": "winking.eaf", "loop": false, "fps": 20},
{"emote": "idle", "src": "neutral.eaf", "loop": false, "fps": 20}
]

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@ -1,37 +0,0 @@
[
{
"name": "eye_anim",
"align": "GFX_ALIGN_LEFT_MID",
"x": 10,
"y": 30
},
{
"name": "status_icon",
"align": "GFX_ALIGN_TOP_MID",
"x": -120,
"y": 18
},
{
"name": "toast_label",
"align": "GFX_ALIGN_TOP_MID",
"x": 0,
"y": 20,
"width": 200,
"height": 40
},
{
"name": "clock_label",
"align": "GFX_ALIGN_TOP_MID",
"x": 0,
"y": 20,
"width": 200,
"height": 50
},
{
"name": "listen_anim",
"align": "GFX_ALIGN_TOP_MID",
"x": 0,
"y": 5
}
]

View File

@ -5,6 +5,7 @@
#include <memory>
#include <unordered_map>
#include <tuple>
#include <algorithm>
// Standard C headers
#include <sys/time.h>
@ -14,16 +15,18 @@
#include <esp_log.h>
#include <esp_lcd_panel_io.h>
#include <esp_timer.h>
#include <lvgl.h>
// FreeRTOS headers
#include <freertos/FreeRTOS.h>
#include <freertos/task.h>
// Project headers
#include "assets.h"
#include "assets/lang_config.h"
#include "assets.h"
#include "board.h"
#include "gfx.h"
#include "expression_emote.h"
LV_FONT_DECLARE(BUILTIN_TEXT_FONT);
@ -35,153 +38,32 @@ namespace emote {
static const char* TAG = "EmoteDisplay";
// UI Element Names - Centralized Management
#define UI_ELEMENT_EYE_ANIM "eye_anim"
#define UI_ELEMENT_TOAST_LABEL "toast_label"
#define UI_ELEMENT_CLOCK_LABEL "clock_label"
#define UI_ELEMENT_LISTEN_ANIM "listen_anim"
#define UI_ELEMENT_STATUS_ICON "status_icon"
// Icon Names - Centralized Management
#define ICON_MIC "icon_mic"
#define ICON_BATTERY "icon_Battery"
#define ICON_SPEAKER_ZZZ "icon_speaker_zzz"
#define ICON_WIFI_FAILED "icon_WiFi_failed"
#define ICON_WIFI_OK "icon_wifi"
#define ICON_LISTEN "listen"
using FlushIoReadyCallback = std::function<bool(esp_lcd_panel_io_handle_t, esp_lcd_panel_io_event_data_t*, void*)>;
using FlushCallback = std::function<void(gfx_handle_t, int, int, int, int, const void*)>;
// ============================================================================
// Global Variables
// ============================================================================
// UI element management
static gfx_obj_t* g_obj_label_toast = nullptr;
static gfx_obj_t* g_obj_label_clock = nullptr;
static gfx_obj_t* g_obj_anim_eye = nullptr;
static gfx_obj_t* g_obj_anim_listen = nullptr;
static gfx_obj_t* g_obj_img_status = nullptr;
// Track current icon to determine when to show time
static std::string g_current_icon_type = ICON_WIFI_FAILED;
static gfx_image_dsc_t g_icon_img_dsc;
// ============================================================================
// Forward Declarations
// ============================================================================
class EmoteDisplay;
class EmoteEngine;
enum class UIDisplayMode : uint8_t {
SHOW_LISTENING = 1, // Show g_obj_anim_listen
SHOW_TIME = 2, // Show g_obj_label_clock
SHOW_TIPS = 3 // Show g_obj_label_toast
};
// ============================================================================
// Helper Functions
// ============================================================================
// Function to convert align string to GFX_ALIGN enum value
char StringToGfxAlign(const std::string &align_str)
static bool OnFlushIoReady(const esp_lcd_panel_io_handle_t panel_io,
esp_lcd_panel_io_event_data_t* const edata, void* user_ctx)
{
static const std::unordered_map<std::string, char> align_map = {
{"GFX_ALIGN_DEFAULT", GFX_ALIGN_DEFAULT},
{"GFX_ALIGN_TOP_LEFT", GFX_ALIGN_TOP_LEFT},
{"GFX_ALIGN_TOP_MID", GFX_ALIGN_TOP_MID},
{"GFX_ALIGN_TOP_RIGHT", GFX_ALIGN_TOP_RIGHT},
{"GFX_ALIGN_LEFT_MID", GFX_ALIGN_LEFT_MID},
{"GFX_ALIGN_CENTER", GFX_ALIGN_CENTER},
{"GFX_ALIGN_RIGHT_MID", GFX_ALIGN_RIGHT_MID},
{"GFX_ALIGN_BOTTOM_LEFT", GFX_ALIGN_BOTTOM_LEFT},
{"GFX_ALIGN_BOTTOM_MID", GFX_ALIGN_BOTTOM_MID},
{"GFX_ALIGN_BOTTOM_RIGHT", GFX_ALIGN_BOTTOM_RIGHT},
{"GFX_ALIGN_OUT_TOP_LEFT", GFX_ALIGN_OUT_TOP_LEFT},
{"GFX_ALIGN_OUT_TOP_MID", GFX_ALIGN_OUT_TOP_MID},
{"GFX_ALIGN_OUT_TOP_RIGHT", GFX_ALIGN_OUT_TOP_RIGHT},
{"GFX_ALIGN_OUT_LEFT_TOP", GFX_ALIGN_OUT_LEFT_TOP},
{"GFX_ALIGN_OUT_LEFT_MID", GFX_ALIGN_OUT_LEFT_MID},
{"GFX_ALIGN_OUT_LEFT_BOTTOM", GFX_ALIGN_OUT_LEFT_BOTTOM},
{"GFX_ALIGN_OUT_RIGHT_TOP", GFX_ALIGN_OUT_RIGHT_TOP},
{"GFX_ALIGN_OUT_RIGHT_MID", GFX_ALIGN_OUT_RIGHT_MID},
{"GFX_ALIGN_OUT_RIGHT_BOTTOM", GFX_ALIGN_OUT_RIGHT_BOTTOM},
{"GFX_ALIGN_OUT_BOTTOM_LEFT", GFX_ALIGN_OUT_BOTTOM_LEFT},
{"GFX_ALIGN_OUT_BOTTOM_MID", GFX_ALIGN_OUT_BOTTOM_MID},
{"GFX_ALIGN_OUT_BOTTOM_RIGHT", GFX_ALIGN_OUT_BOTTOM_RIGHT}
};
const auto it = align_map.find(align_str);
if (it != align_map.cend()) {
return it->second;
emote_handle_t handle = static_cast<emote_handle_t>(user_ctx);
if (handle) {
emote_notify_flush_finished(handle);
}
ESP_LOGW(TAG, "Unknown align string: %s, using GFX_ALIGN_DEFAULT", align_str.c_str());
return GFX_ALIGN_DEFAULT;
return true;
}
// ============================================================================
// EmoteEngine Class Declaration
// ============================================================================
class EmoteEngine {
public:
EmoteEngine(const esp_lcd_panel_handle_t panel, const esp_lcd_panel_io_handle_t panel_io,
const int width, const int height, EmoteDisplay* const display);
~EmoteEngine();
void SetEyes(const std::string &emoji_name, const bool repeat, const int fps, EmoteDisplay* const display);
void SetIcon(const std::string &icon_name, EmoteDisplay* const display);
void* GetEngineHandle() const
{
return engine_handle_;
}
// Callback functions (public to be accessible from static helper functions)
static bool OnFlushIoReady(const esp_lcd_panel_io_handle_t panel_io, esp_lcd_panel_io_event_data_t* const edata, void* const user_ctx);
static void OnFlush(const gfx_handle_t handle, const int x_start, const int y_start, const int x_end, const int y_end, const void* const color_data);
private:
gfx_handle_t engine_handle_;
};
// ============================================================================
// UI Management Functions
// ============================================================================
static void SetUIDisplayMode(const UIDisplayMode mode, EmoteDisplay* const display)
// Flush callback for emote
static void OnFlushCallback(int x_start, int y_start, int x_end, int y_end, const void* data, emote_handle_t handle)
{
if (!display) {
ESP_LOGE(TAG, "SetUIDisplayMode: display is nullptr");
return;
}
gfx_obj_set_visible(g_obj_anim_listen, false);
gfx_obj_set_visible(g_obj_label_clock, false);
gfx_obj_set_visible(g_obj_label_toast, false);
// Show the selected control
switch (mode) {
case UIDisplayMode::SHOW_LISTENING: {
gfx_obj_set_visible(g_obj_anim_listen, true);
const AssetData emoji_data = display->GetIconData(ICON_LISTEN);
if (emoji_data.data) {
gfx_anim_set_src(g_obj_anim_listen, emoji_data.data, emoji_data.size);
gfx_anim_set_segment(g_obj_anim_listen, 0, 0xFFFF, 20, true);
gfx_anim_start(g_obj_anim_listen);
}
break;
}
case UIDisplayMode::SHOW_TIME:
gfx_obj_set_visible(g_obj_label_clock, true);
break;
case UIDisplayMode::SHOW_TIPS:
gfx_obj_set_visible(g_obj_label_toast, true);
break;
esp_lcd_panel_handle_t panel = (esp_lcd_panel_handle_t)emote_get_user_data(handle);
if (panel != nullptr) {
esp_lcd_panel_draw_bitmap(panel, x_start, y_start, x_end, y_end, data);
}
}
@ -189,193 +71,44 @@ static void SetUIDisplayMode(const UIDisplayMode mode, EmoteDisplay* const displ
// Graphics Initialization Functions
// ============================================================================
static void InitializeGraphics(const esp_lcd_panel_handle_t panel, gfx_handle_t* const engine_handle,
const int width, const int height)
static emote_handle_t InitializeEmote(const esp_lcd_panel_handle_t panel, const int width, const int height)
{
if (!panel || !engine_handle) {
ESP_LOGE(TAG, "InitializeGraphics: Invalid parameters");
return;
if (!panel) {
ESP_LOGE(TAG, "Invalid panel");
return nullptr;
}
gfx_core_config_t gfx_cfg = {
.flush_cb = EmoteEngine::OnFlush,
.user_data = panel,
emote_config_t emote_cfg = {
.flags = {
.swap = true,
.double_buffer = true,
.buff_dma = true,
.buff_dma = false,
},
.gfx_emote = {
.h_res = width,
.v_res = height,
.fps = 30,
},
.h_res = static_cast<uint32_t>(width),
.v_res = static_cast<uint32_t>(height),
.fps = 30,
.buffers = {
.buf1 = nullptr,
.buf2 = nullptr,
.buf_pixels = static_cast<size_t>(width * 16),
},
.task = GFX_EMOTE_INIT_CONFIG()
.task = {
.task_priority = 5,
.task_stack = 6 * 1024,
.task_affinity = 0,
.task_stack_in_ext = false,
},
.flush_cb = OnFlushCallback,
.user_data = (void*)panel,
};
gfx_cfg.task.task_stack_caps = MALLOC_CAP_DEFAULT;
gfx_cfg.task.task_affinity = 0;
gfx_cfg.task.task_priority = 5;
gfx_cfg.task.task_stack = 8 * 1024;
*engine_handle = gfx_emote_init(&gfx_cfg);
}
static void SetupUI(const gfx_handle_t engine_handle, EmoteDisplay* const display)
{
if (!display) {
ESP_LOGE(TAG, "SetupUI: display is nullptr");
return;
emote_handle_t emote_handle = emote_init(&emote_cfg);
if (!emote_handle) {
ESP_LOGE(TAG, "Failed to initialize emote");
return nullptr;
}
gfx_emote_set_bg_color(engine_handle, GFX_COLOR_HEX(0x000000));
g_obj_anim_eye = gfx_anim_create(engine_handle);
gfx_obj_align(g_obj_anim_eye, GFX_ALIGN_LEFT_MID, 10, 30);
gfx_anim_set_auto_mirror(g_obj_anim_eye, true);
gfx_obj_set_visible(g_obj_anim_eye, false);
g_obj_label_toast = gfx_label_create(engine_handle);
gfx_obj_align(g_obj_label_toast, GFX_ALIGN_TOP_MID, 0, 20);
gfx_obj_set_size(g_obj_label_toast, 200, 40);
gfx_label_set_text(g_obj_label_toast, Lang::Strings::INITIALIZING);
gfx_label_set_color(g_obj_label_toast, GFX_COLOR_HEX(0xFFFFFF));
gfx_label_set_text_align(g_obj_label_toast, GFX_TEXT_ALIGN_CENTER);
gfx_label_set_long_mode(g_obj_label_toast, GFX_LABEL_LONG_SCROLL);
gfx_label_set_scroll_speed(g_obj_label_toast, 20);
gfx_label_set_scroll_loop(g_obj_label_toast, true);
gfx_label_set_font(g_obj_label_toast, (gfx_font_t)&BUILTIN_TEXT_FONT);
g_obj_label_clock = gfx_label_create(engine_handle);
gfx_obj_align(g_obj_label_clock, GFX_ALIGN_TOP_MID, 0, 15);
gfx_obj_set_size(g_obj_label_clock, 200, 50);
gfx_label_set_text(g_obj_label_clock, "--:--");
gfx_label_set_color(g_obj_label_clock, GFX_COLOR_HEX(0xFFFFFF));
gfx_label_set_text_align(g_obj_label_clock, GFX_TEXT_ALIGN_CENTER);
gfx_label_set_font(g_obj_label_clock, (gfx_font_t)&BUILTIN_TEXT_FONT);
g_obj_anim_listen = gfx_anim_create(engine_handle);
gfx_obj_align(g_obj_anim_listen, GFX_ALIGN_TOP_MID, 0, 5);
gfx_anim_start(g_obj_anim_listen);
gfx_obj_set_visible(g_obj_anim_listen, false);
g_obj_img_status = gfx_img_create(engine_handle);
gfx_obj_align(g_obj_img_status, GFX_ALIGN_TOP_MID, -120, 18);
SetUIDisplayMode(UIDisplayMode::SHOW_TIPS, display);
}
static void RegisterCallbacks(const esp_lcd_panel_io_handle_t panel_io, const gfx_handle_t engine_handle)
{
if (!panel_io) {
ESP_LOGE(TAG, "RegisterCallbacks: panel_io is nullptr");
return;
}
const esp_lcd_panel_io_callbacks_t cbs = {
.on_color_trans_done = EmoteEngine::OnFlushIoReady,
};
esp_lcd_panel_io_register_event_callbacks(panel_io, &cbs, engine_handle);
}
// ============================================================================
// EmoteEngine Class Implementation
// ============================================================================
EmoteEngine::EmoteEngine(const esp_lcd_panel_handle_t panel, const esp_lcd_panel_io_handle_t panel_io,
const int width, const int height, EmoteDisplay* const display)
{
InitializeGraphics(panel, &engine_handle_, width, height);
if (display) {
gfx_emote_lock(engine_handle_);
SetupUI(engine_handle_, display);
gfx_emote_unlock(engine_handle_);
}
RegisterCallbacks(panel_io, engine_handle_);
}
EmoteEngine::~EmoteEngine()
{
if (engine_handle_) {
gfx_emote_deinit(engine_handle_);
engine_handle_ = nullptr;
}
}
void EmoteEngine::SetEyes(const std::string &emoji_name, const bool repeat, const int fps, EmoteDisplay* const display)
{
if (!engine_handle_) {
ESP_LOGE(TAG, "SetEyes: engine_handle_ is nullptr");
return;
}
if (!display) {
ESP_LOGE(TAG, "SetEyes: display is nullptr");
return;
}
const AssetData emoji_data = display->GetEmojiData(emoji_name);
if (emoji_data.data) {
DisplayLockGuard lock(display);
gfx_anim_set_src(g_obj_anim_eye, emoji_data.data, emoji_data.size);
gfx_anim_set_segment(g_obj_anim_eye, 0, 0xFFFF, fps, repeat);
gfx_obj_set_visible(g_obj_anim_eye, true);
gfx_anim_start(g_obj_anim_eye);
} else {
ESP_LOGW(TAG, "SetEyes: No emoji data found for %s", emoji_name.c_str());
}
}
void EmoteEngine::SetIcon(const std::string &icon_name, EmoteDisplay* const display)
{
if (!engine_handle_) {
ESP_LOGE(TAG, "SetIcon: engine_handle_ is nullptr");
return;
}
if (!display) {
ESP_LOGE(TAG, "SetIcon: display is nullptr");
return;
}
const AssetData icon_data = display->GetIconData(icon_name);
if (icon_data.data) {
DisplayLockGuard lock(display);
std::memcpy(&g_icon_img_dsc.header, icon_data.data, sizeof(gfx_image_header_t));
g_icon_img_dsc.data = static_cast<const uint8_t*>(icon_data.data) + sizeof(gfx_image_header_t);
g_icon_img_dsc.data_size = icon_data.size - sizeof(gfx_image_header_t);
gfx_img_set_src(g_obj_img_status, &g_icon_img_dsc);
} else {
ESP_LOGW(TAG, "SetIcon: No icon data found for %s", icon_name.c_str());
}
g_current_icon_type = icon_name;
}
bool EmoteEngine::OnFlushIoReady(const esp_lcd_panel_io_handle_t panel_io,
esp_lcd_panel_io_event_data_t* const edata,
void* const user_ctx)
{
gfx_handle_t handle = static_cast<gfx_handle_t>(user_ctx);
if (handle) {
gfx_emote_flush_ready(handle, true);
}
return false;
}
void EmoteEngine::OnFlush(const gfx_handle_t handle, const int x_start, const int y_start,
const int x_end, const int y_end, const void* const color_data)
{
auto* const panel = static_cast<esp_lcd_panel_handle_t>(gfx_emote_get_user_data(handle));
if (panel) {
esp_lcd_panel_draw_bitmap(panel, x_start, y_start, x_end, y_end, color_data);
}
return emote_handle;
}
// ============================================================================
@ -385,131 +118,84 @@ void EmoteEngine::OnFlush(const gfx_handle_t handle, const int x_start, const in
EmoteDisplay::EmoteDisplay(const esp_lcd_panel_handle_t panel, const esp_lcd_panel_io_handle_t panel_io,
const int width, const int height)
{
InitializeEngine(panel, panel_io, width, height);
emote_handle_ = InitializeEmote(panel, width, height);
const esp_lcd_panel_io_callbacks_t cbs = {
.on_color_trans_done = OnFlushIoReady,
};
esp_lcd_panel_io_register_event_callbacks(panel_io, &cbs, emote_handle_);
}
EmoteDisplay::~EmoteDisplay() = default;
EmoteDisplay::~EmoteDisplay()
{
if (emote_handle_) {
emote_deinit(emote_handle_);
emote_handle_ = nullptr;
}
}
void EmoteDisplay::SetEmotion(const char* const emotion)
{
if (!emotion) {
ESP_LOGE(TAG, "SetEmotion: emotion is nullptr");
return;
}
ESP_LOGI(TAG, "SetEmotion: %s", emotion);
if (!engine_) {
return;
if (emote_handle_ && emotion && strlen(emotion) > 0) {
emote_set_anim_emoji(emote_handle_, emotion);
}
const AssetData emoji_data = GetEmojiData(emotion);
bool repeat = emoji_data.loop;
int fps = emoji_data.fps > 0 ? emoji_data.fps : 20;
if (std::strcmp(emotion, "idle") == 0 || std::strcmp(emotion, "neutral") == 0) {
repeat = false;
}
DisplayLockGuard lock(this);
engine_->SetEyes(emotion, repeat, fps, this);
}
void EmoteDisplay::SetChatMessage(const char* const role, const char* const content)
{
if (!engine_) {
return;
}
DisplayLockGuard lock(this);
if (content && strlen(content) > 0) {
gfx_label_set_text(g_obj_label_toast, content);
SetUIDisplayMode(UIDisplayMode::SHOW_TIPS, this);
ESP_LOGI(TAG, "SetChatMessage: %s, %s", role, content);
if (emote_handle_ && content && strlen(content) > 0) {
if ((std::strcmp(role, "system") == 0) && std::strstr(content, "xiaozhi.me")) {
size_t len = strlen(content);
char* new_content = new char[len + 1];
strcpy(new_content, content);
std::replace(new_content, new_content + len, static_cast<char>(0x0A), static_cast<char>(0x20));
emote_set_event_msg(emote_handle_, EMOTE_MGR_EVT_SYS, new_content);
delete[] new_content;
} else {
emote_set_event_msg(emote_handle_, EMOTE_MGR_EVT_SPEAK, content);
}
}
}
void EmoteDisplay::SetStatus(const char* const status)
{
if (!status) {
ESP_LOGE(TAG, "SetStatus: status is nullptr");
return;
}
if (!engine_) {
return;
}
DisplayLockGuard lock(this);
if (std::strcmp(status, Lang::Strings::LISTENING) == 0) {
SetUIDisplayMode(UIDisplayMode::SHOW_LISTENING, this);
engine_->SetEyes("happy", true, 20, this);
engine_->SetIcon(ICON_MIC, this);
} else if (std::strcmp(status, Lang::Strings::STANDBY) == 0) {
SetUIDisplayMode(UIDisplayMode::SHOW_TIME, this);
engine_->SetIcon(ICON_BATTERY, this);
} else if (std::strcmp(status, Lang::Strings::SPEAKING) == 0) {
SetUIDisplayMode(UIDisplayMode::SHOW_TIPS, this);
engine_->SetIcon(ICON_SPEAKER_ZZZ, this);
} else if (std::strcmp(status, Lang::Strings::ERROR) == 0) {
SetUIDisplayMode(UIDisplayMode::SHOW_TIPS, this);
engine_->SetIcon(ICON_WIFI_FAILED, this);
}
if (std::strcmp(status, Lang::Strings::CONNECTING) != 0) {
gfx_label_set_text(g_obj_label_toast, status);
ESP_LOGI(TAG, "SetStatus: %s", status);
if (emote_handle_ && status && strlen(status) > 0) {
if (std::strcmp(status, Lang::Strings::LISTENING) == 0) {
emote_set_event_msg(emote_handle_, EMOTE_MGR_EVT_LISTEN, NULL);
} else if (std::strcmp(status, Lang::Strings::STANDBY) == 0) {
emote_set_event_msg(emote_handle_, EMOTE_MGR_EVT_IDLE, NULL);
} else if (std::strcmp(status, Lang::Strings::SPEAKING) == 0) {
emote_set_event_msg(emote_handle_, EMOTE_MGR_EVT_SPEAK, NULL);
} else if (std::strcmp(status, Lang::Strings::ERROR) == 0) {
emote_set_event_msg(emote_handle_, EMOTE_MGR_EVT_SET, NULL);
}
}
}
void EmoteDisplay::ShowNotification(const char* notification, int duration_ms)
{
if (!notification || !engine_) {
return;
}
ESP_LOGI(TAG, "ShowNotification: %s", notification);
DisplayLockGuard lock(this);
gfx_label_set_text(g_obj_label_toast, notification);
SetUIDisplayMode(UIDisplayMode::SHOW_TIPS, this);
if (emote_handle_ && notification && strlen(notification) > 0) {
emote_set_event_msg(emote_handle_, EMOTE_MGR_EVT_SYS, notification);
}
}
void EmoteDisplay::UpdateStatusBar(bool update_all)
{
if (!engine_) {
ESP_LOGD(TAG, "UpdateStatusBar: %s", update_all ? "true" : "false");
if (!emote_handle_) {
return;
}
// Only display time when battery icon is shown
DisplayLockGuard lock(this);
if (g_current_icon_type == ICON_BATTERY) {
time_t now;
struct tm timeinfo;
time(&now);
setenv("TZ", "GMT+0", 1);
tzset();
localtime_r(&now, &timeinfo);
char time_str[6];
snprintf(time_str, sizeof(time_str), "%02d:%02d", timeinfo.tm_hour, timeinfo.tm_min);
DisplayLockGuard lock(this);
gfx_label_set_text(g_obj_label_clock, time_str);
SetUIDisplayMode(UIDisplayMode::SHOW_TIME, this);
}
}
void EmoteDisplay::SetPowerSaveMode(bool on)
{
if (!engine_) {
return;
}
DisplayLockGuard lock(this);
ESP_LOGI(TAG, "SetPowerSaveMode: %s", on ? "ON" : "OFF");
if (on) {
gfx_anim_stop(g_obj_anim_eye);
} else {
gfx_anim_start(g_obj_anim_eye);
if (!emote_handle_) {
return;
}
}
@ -517,141 +203,47 @@ void EmoteDisplay::SetPreviewImage(const void* image)
{
if (image) {
ESP_LOGI(TAG, "SetPreviewImage: Preview image not supported, using default icon");
if (engine_) {
}
}
}
void EmoteDisplay::SetTheme(Theme* const theme)
{
ESP_LOGI(TAG, "SetTheme: %p", theme);
}
void EmoteDisplay::AddEmojiData(const std::string &name, const void* const data, const size_t size,
uint8_t fps, bool loop, bool lack)
{
emoji_data_map_[name] = AssetData(data, size, fps, loop, lack);
ESP_LOGD(TAG, "Added emoji data: %s, size: %d, fps: %d, loop: %s, lack: %s",
name.c_str(), size, fps, loop ? "true" : "false", lack ? "true" : "false");
DisplayLockGuard lock(this);
if (name == "happy") {
engine_->SetEyes("happy", loop, fps > 0 ? fps : 20, this);
}
}
void EmoteDisplay::AddIconData(const std::string &name, const void* const data, const size_t size)
{
icon_data_map_[name] = AssetData(data, size);
ESP_LOGD(TAG, "Added icon data: %s, size: %d", name.c_str(), size);
DisplayLockGuard lock(this);
if (name == ICON_WIFI_FAILED) {
SetUIDisplayMode(UIDisplayMode::SHOW_TIPS, this);
engine_->SetIcon(ICON_WIFI_FAILED, this);
}
}
void EmoteDisplay::AddLayoutData(const std::string &name, const std::string &align_str,
const int x, const int y, const int width, const int height)
{
const char align_enum = StringToGfxAlign(align_str);
ESP_LOGI(TAG, "layout: %-12s | %-20s(%d) | %4d, %4d | %4dx%-4d",
name.c_str(), align_str.c_str(), align_enum, x, y, width, height);
struct UIElement {
gfx_obj_t* obj;
const char* name;
};
const UIElement elements[] = {
{g_obj_anim_eye, UI_ELEMENT_EYE_ANIM},
{g_obj_label_toast, UI_ELEMENT_TOAST_LABEL},
{g_obj_label_clock, UI_ELEMENT_CLOCK_LABEL},
{g_obj_anim_listen, UI_ELEMENT_LISTEN_ANIM},
{g_obj_img_status, UI_ELEMENT_STATUS_ICON}
};
DisplayLockGuard lock(this);
for (const auto &element : elements) {
if (name == element.name && element.obj) {
gfx_obj_align(element.obj, align_enum, x, y);
if (width > 0 && height > 0) {
gfx_obj_set_size(element.obj, width, height);
}
return;
}
}
ESP_LOGW(TAG, "AddLayoutData: UI element '%s' not found", name.c_str());
}
void EmoteDisplay::AddTextFont(std::shared_ptr<LvglFont> text_font)
{
if (!text_font) {
ESP_LOGW(TAG, "AddTextFont: text_font is nullptr");
return;
}
text_font_ = text_font;
ESP_LOGD(TAG, "AddTextFont: Text font added successfully");
DisplayLockGuard lock(this);
if (g_obj_label_toast && text_font_) {
gfx_label_set_font(g_obj_label_toast, const_cast<void*>(static_cast<const void*>(text_font_->font())));
}
if (g_obj_label_clock && text_font_) {
gfx_label_set_font(g_obj_label_clock, const_cast<void*>(static_cast<const void*>(text_font_->font())));
}
}
AssetData EmoteDisplay::GetEmojiData(const std::string &name) const
{
const auto it = emoji_data_map_.find(name);
if (it != emoji_data_map_.cend()) {
return it->second;
}
return AssetData();
}
AssetData EmoteDisplay::GetIconData(const std::string &name) const
{
const auto it = icon_data_map_.find(name);
if (it != icon_data_map_.cend()) {
return it->second;
}
return AssetData();
}
EmoteEngine* EmoteDisplay::GetEngine() const
{
return engine_.get();
}
void* EmoteDisplay::GetEngineHandle() const
{
return engine_ ? engine_->GetEngineHandle() : nullptr;
}
void EmoteDisplay::InitializeEngine(const esp_lcd_panel_handle_t panel, const esp_lcd_panel_io_handle_t panel_io,
const int width, const int height)
{
engine_ = std::make_unique<EmoteEngine>(panel, panel_io, width, height, this);
}
bool EmoteDisplay::Lock(const int timeout_ms)
{
if (engine_ && engine_->GetEngineHandle()) {
gfx_emote_lock(engine_->GetEngineHandle());
return true;
}
return false;
(void)timeout_ms;
return true;
}
void EmoteDisplay::Unlock()
{
if (engine_ && engine_->GetEngineHandle()) {
gfx_emote_unlock(engine_->GetEngineHandle());
}
bool EmoteDisplay::StopAnimDialog()
{
ESP_LOGI(TAG, "StopAnimDialog");
if (emote_handle_) {
return emote_stop_anim_dialog(emote_handle_);
}
return false;
}
bool EmoteDisplay::InsertAnimDialog(const char* emoji_name, uint32_t duration_ms)
{
ESP_LOGI(TAG, "InsertAnimDialog: %s, %d", emoji_name, duration_ms);
if (emote_handle_ && emoji_name) {
return emote_insert_anim_dialog(emote_handle_, emoji_name, duration_ms);
}
return false;
}
void EmoteDisplay::RefreshAll()
{
if (emote_handle_) {
emote_notify_all_refresh(emote_handle_);
return;
}
}

View File

@ -1,59 +1,14 @@
#pragma once
#include "display.h"
#include "lvgl_font.h"
#include <memory>
#include <functional>
#include <map>
#include <string>
#include <esp_lcd_panel_io.h>
#include <esp_lcd_panel_ops.h>
#include "expression_emote.h"
namespace emote {
// Simple data structure for storing asset data without LVGL dependency
struct AssetData {
const void* data;
size_t size;
union {
uint8_t flags; // 1 byte for all animation flags
struct {
uint8_t fps : 6; // FPS (0-63) - 6 bits
uint8_t loop : 1; // Loop animation - 1 bit
uint8_t lack : 1; // Lack animation - 1 bit
};
};
AssetData() : data(nullptr), size(0), flags(0) {}
AssetData(const void* d, size_t s) : data(d), size(s), flags(0) {}
AssetData(const void* d, size_t s, uint8_t f, bool l, bool k)
: data(d), size(s)
{
fps = f > 63 ? 63 : f; // 限制 FPS 到 6 位范围
loop = l;
lack = k;
}
};
// Layout element data structure
struct LayoutData {
char align; // Store as char instead of string
int x;
int y;
int width;
int height;
bool has_size;
LayoutData() : align(0), x(0), y(0), width(0), height(0), has_size(false) {}
LayoutData(char a, int x_pos, int y_pos, int w = 0, int h = 0)
: align(a), x(x_pos), y(y_pos), width(w), height(h), has_size(w > 0 && h > 0) {}
};
// Function to convert align string to GFX_ALIGN enum value
char StringToGfxAlign(const std::string &align_str);
class EmoteEngine;
class EmoteDisplay : public Display {
public:
EmoteDisplay(esp_lcd_panel_handle_t panel, esp_lcd_panel_io_handle_t panel_io, int width, int height);
@ -68,34 +23,19 @@ public:
virtual void SetPowerSaveMode(bool on) override;
virtual void SetPreviewImage(const void* image);
void AddEmojiData(const std::string &name, const void* data, size_t size, uint8_t fps = 0, bool loop = false, bool lack = false);
void AddIconData(const std::string &name, const void* data, size_t size);
void AddLayoutData(const std::string &name, const std::string &align_str, int x, int y, int width = 0, int height = 0);
void AddTextFont(std::shared_ptr<LvglFont> text_font);
AssetData GetEmojiData(const std::string &name) const;
AssetData GetIconData(const std::string &name) const;
bool StopAnimDialog();
bool InsertAnimDialog(const char* emoji_name, uint32_t duration_ms);
EmoteEngine* GetEngine() const;
void* GetEngineHandle() const;
void RefreshAll();
inline std::shared_ptr<LvglFont> text_font() const
{
return text_font_;
}
// Get emote handle for internal use
emote_handle_t GetEmoteHandle() const { return emote_handle_; }
private:
void InitializeEngine(esp_lcd_panel_handle_t panel, esp_lcd_panel_io_handle_t panel_io, int width, int height);
virtual bool Lock(int timeout_ms = 0) override;
virtual void Unlock() override;
std::unique_ptr<EmoteEngine> engine_;
// Font management
std::shared_ptr<LvglFont> text_font_ = nullptr;
// Non-LVGL asset data storage
std::map<std::string, AssetData> emoji_data_map_;
std::map<std::string, AssetData> icon_data_map_;
emote_handle_t emote_handle_ = nullptr;
};

View File

@ -44,7 +44,7 @@ dependencies:
esp_lvgl_port: ~2.6.0
espressif/esp_io_expander_tca95xx_16bit: ^2.0.0
espressif2022/image_player: ^1.1.1
espressif2022/esp_emote_gfx: ==2.0.0
espressif2022/esp_emote_expression: ^0.1.0
espressif/adc_mic: ^0.2.1
espressif/esp_mmap_assets: '>=1.2'
txp666/otto-emoji-gif-component:

View File

@ -15,8 +15,6 @@ import os
import sys
import shutil
import subprocess
import argparse
from pathlib import Path
def ensure_dir(directory):
@ -31,7 +29,7 @@ def get_file_path(base_dir, filename):
return os.path.join(base_dir, f"{filename}.bin" if not filename.startswith("emojis_") else filename)
def build_assets(wakenet_model, text_font, emoji_collection, target_board, build_dir, final_dir):
def build_assets(wakenet_model, text_font, emoji_collection, build_dir, final_dir):
"""Build assets.bin using build.py with given parameters"""
# Prepare arguments for build.py
@ -48,15 +46,8 @@ def build_assets(wakenet_model, text_font, emoji_collection, target_board, build
if emoji_collection != "none":
emoji_path = os.path.join("../../components/xiaozhi-fonts/build", emoji_collection)
cmd.extend(["--emoji_collection", emoji_path])
if target_board != "none":
res_path = os.path.join("../../managed_components/espressif2022__esp_emote_gfx/emoji_large", "")
cmd.extend(["--res_path", res_path])
target_board_path = os.path.join("../../main/boards/", f"{target_board}")
cmd.extend(["--target_board", target_board_path])
print(f"\n正在构建: {wakenet_model}-{text_font}-{emoji_collection}-{target_board}")
print(f"\n正在构建: {wakenet_model}-{text_font}-{emoji_collection}")
print(f"执行命令: {' '.join(cmd)}")
try:
@ -64,10 +55,7 @@ def build_assets(wakenet_model, text_font, emoji_collection, target_board, build
result = subprocess.run(cmd, check=True, cwd=os.path.dirname(__file__))
# Generate output filename
if(target_board != "none"):
output_name = f"{wakenet_model}-{text_font}-{target_board}.bin"
else:
output_name = f"{wakenet_model}-{text_font}-{emoji_collection}.bin"
output_name = f"{wakenet_model}-{text_font}-{emoji_collection}.bin"
# Copy generated assets.bin to final directory with new name
src_path = os.path.join(build_dir, "assets.bin")
@ -90,15 +78,6 @@ def build_assets(wakenet_model, text_font, emoji_collection, target_board, build
def main():
# Parse command line arguments
parser = argparse.ArgumentParser(description='构建多个 SPIFFS assets 分区')
parser.add_argument('--mode',
choices=['emoji_collections', 'emoji_target_boards'],
default='emoji_collections',
help='选择运行模式: emoji_collections 或 emoji_target_boards (默认: emoji_collections)')
args = parser.parse_args()
# Configuration
wakenet_models = [
"none",
@ -119,11 +98,6 @@ def main():
"emojis_32",
"emojis_64",
]
emoji_target_boards = [
"esp-box-3",
"echoear",
]
# Get script directory
script_dir = os.path.dirname(os.path.abspath(__file__))
@ -137,33 +111,20 @@ def main():
ensure_dir(final_dir)
print("开始构建多个 SPIFFS assets 分区...")
print(f"运行模式: {args.mode}")
print(f"输出目录: {final_dir}")
# Calculate total combinations
total_combinations = len(wakenet_models) * len(text_fonts) * len(emoji_collections)
# Track successful builds
successful_builds = 0
if args.mode == 'emoji_collections':
# Calculate total combinations for emoji_collections mode
total_combinations = len(wakenet_models) * len(text_fonts) * len(emoji_collections)
# Build all combinations with emoji_collections
for wakenet_model in wakenet_models:
for text_font in text_fonts:
for emoji_collection in emoji_collections:
if build_assets(wakenet_model, text_font, emoji_collection, "none", build_dir, final_dir):
successful_builds += 1
elif args.mode == 'emoji_target_boards':
# Calculate total combinations for emoji_target_boards mode
total_combinations = len(wakenet_models) * len(text_fonts) * len(emoji_target_boards)
# Build all combinations with emoji_target_boards
for wakenet_model in wakenet_models:
for text_font in text_fonts:
for emoji_target_board in emoji_target_boards:
if build_assets(wakenet_model, text_font, "none", emoji_target_board, build_dir, final_dir):
successful_builds += 1
# Build all combinations with emoji_collections
for wakenet_model in wakenet_models:
for text_font in text_fonts:
for emoji_collection in emoji_collections:
if build_assets(wakenet_model, text_font, emoji_collection, build_dir, final_dir):
successful_builds += 1
print(f"\n构建完成!")
print(f"成功构建: {successful_builds}/{total_combinations}")