Updated docs

Fixed a couple little issues and added a note about example projects
This commit is contained in:
Mark VanderVoord
2017-04-05 14:49:55 -04:00
committed by GitHub
parent f4f149792f
commit dcd6fe44af
+10 -1
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@@ -162,7 +162,7 @@ care how many times it was called, right?
* `retval func(params)` => `void func_IgnoreAndReturn(retval_to_return)`
Ignore Args:
Ignore Arg:
------------
Maybe you overall want to use Expect and its similar variations, but you don't care
@@ -577,3 +577,12 @@ based on other settings, particularly Unity's settings.
This needs to be something big enough to point anywhere in Cmock's
memory space... usually it's an unsigned int.
Examples
========
You can look in the examples directory for a couple of examples on how
you might tool CMock into your build process. You may also want to consider
using [Ceedling](https://throwtheswitch.org/Ceedling). Please note that
these examples are meant to show how the build process works. They have
failing tests ON PURPOSE to show what that would look like. Don't be alarmed. ;)