Updated to point at HEAD of Unity master branch.

Updated initialization of an array of cexception structs to use nested brace: { 0 } => {{ 0 }}
This commit is contained in:
Greg Williams
2014-07-26 15:10:05 -04:00
parent f64bdb2ea1
commit 91bad4674e
4 changed files with 9 additions and 8 deletions
+1 -1
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@@ -1,3 +1,3 @@
[submodule "vendor/unity"]
path = vendor/unity
url = git@github.com:ThrowTheSwitch/Unity.git
url = https://github.com:throwtheswitch/unity.git
+1 -1
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@@ -1,6 +1,6 @@
#include "CException.h"
volatile CEXCEPTION_FRAME_T CExceptionFrames[CEXCEPTION_NUM_ID] = { 0 };
volatile CEXCEPTION_FRAME_T CExceptionFrames[CEXCEPTION_NUM_ID] = {{ 0 }};
//------------------------------------------------------------------------------------------
// Throw
+6 -5
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@@ -22,8 +22,9 @@ SYMBOLS = '-DTEST -DCEXCEPTION_USE_CONFIG_FILE'
CLEAN.include("#{HERE}*.out")
task :default => [:clobber, :test]
task :cruise => [:no_color, :default]
task :no_color do
$colour_output = false
end
desc "performs a quick set of unit tests to confirm you're ready to go"
task :test do
@@ -36,6 +37,6 @@ task :test do
report output
end
task :no_color do
$colour_output = false
end
task :default => [:clobber, :test]
task :ci => [:no_color, :default]
task :cruise => :ci
+1 -1
Submodule vendor/unity updated: 17663feed2...47a778d606