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Updated to point at HEAD of Unity master branch.
Updated initialization of an array of cexception structs to use nested brace: { 0 } => {{ 0 }}
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#include "CException.h"
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volatile CEXCEPTION_FRAME_T CExceptionFrames[CEXCEPTION_NUM_ID] = { 0 };
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volatile CEXCEPTION_FRAME_T CExceptionFrames[CEXCEPTION_NUM_ID] = {{ 0 }};
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//------------------------------------------------------------------------------------------
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// Throw
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