TensorRT-LLMs/cpp/tensorrt_llm/runtime/jsonSerialization.h
2024-11-12 15:27:49 +08:00

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1.4 KiB
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/*
* Copyright (c) 2024, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "tensorrt_llm/common/jsonSerializeOptional.h"
#include "tensorrt_llm/runtime/common.h"
#include "tensorrt_llm/runtime/runtimeDefaults.h"
#include <nlohmann/json.hpp>
namespace tensorrt_llm::runtime
{
// RuntimeDefaults
void to_json(nlohmann::json& json, RuntimeDefaults const& runtimeDefaults)
{
json = nlohmann::json{{"max_attention_window", runtimeDefaults.maxAttentionWindowVec},
{"sink_token_length", runtimeDefaults.sinkTokenLength}};
}
void from_json(nlohmann::json const& json, RuntimeDefaults& runtimeDefaults)
{
runtimeDefaults.maxAttentionWindowVec = json.value("max_attention_window", runtimeDefaults.maxAttentionWindowVec);
runtimeDefaults.sinkTokenLength = json.value("sink_token_length", runtimeDefaults.sinkTokenLength);
}
// End RuntimeDefaults
} // namespace tensorrt_llm::runtime