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https://github.com/NVIDIA/TensorRT-LLM.git
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43 lines
1.4 KiB
C++
43 lines
1.4 KiB
C++
/*
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* Copyright (c) 2024, NVIDIA CORPORATION. All rights reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include "tensorrt_llm/common/jsonSerializeOptional.h"
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#include "tensorrt_llm/runtime/common.h"
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#include "tensorrt_llm/runtime/runtimeDefaults.h"
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#include <nlohmann/json.hpp>
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namespace tensorrt_llm::runtime
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{
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// RuntimeDefaults
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void to_json(nlohmann::json& json, RuntimeDefaults const& runtimeDefaults)
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{
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json = nlohmann::json{{"max_attention_window", runtimeDefaults.maxAttentionWindowVec},
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{"sink_token_length", runtimeDefaults.sinkTokenLength}};
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}
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void from_json(nlohmann::json const& json, RuntimeDefaults& runtimeDefaults)
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{
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runtimeDefaults.maxAttentionWindowVec = json.value("max_attention_window", runtimeDefaults.maxAttentionWindowVec);
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runtimeDefaults.sinkTokenLength = json.value("sink_token_length", runtimeDefaults.sinkTokenLength);
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}
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// End RuntimeDefaults
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} // namespace tensorrt_llm::runtime
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