TensorRT-LLMs/cpp/tensorrt_llm/thop/fp4Quantize.h
Yihan Wang 9df4dad3b6
[None][fix] Introduce inline namespace to avoid symbol collision (#9541)
Signed-off-by: Yihan Wang <yihwang@nvidia.com>
2025-12-12 23:32:15 +08:00

38 lines
1.2 KiB
C++

/*
* Copyright (c) 2025, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "tensorrt_llm/common/config.h"
#include "tensorrt_llm/common/cudaUtils.h"
#include "tensorrt_llm/thop/thUtils.h"
#include <ATen/cuda/EmptyTensor.h>
#include <cstdint>
#include <optional>
TRTLLM_NAMESPACE_BEGIN
namespace torch_ext
{
std::tuple<at::Tensor, at::Tensor> fp4_quantize(at::Tensor const& self, std::optional<at::Tensor> const& globalScale,
int64_t sfVecSize, bool sfUseUE8M0, bool isSfSwizzledLayout);
at::Tensor calculate_nvfp4_global_scale(at::Tensor const& input, std::optional<at::Tensor> const& tokensPerBatch);
} // namespace torch_ext
TRTLLM_NAMESPACE_END