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* Adding two-shot allreduce kernel and mnnvl multicasting buffergit gffe Signed-off-by: Shiyu Li <shili@nvidia.com> Adding comments Signed-off-by: Shiyu Li <shili@nvidia.com> Add unittest of the twoshot kernel. Signed-off-by: Shiyu Li <shili@nvidia.com> Update dispatch logic Signed-off-by: Shiyu Li <shili@nvidia.com> Use cpu barrier instead of GPU at init Signed-off-by: Shiyu Li <shili@nvidia.com> Merge dispatch logic fix Signed-off-by: Shiyu Li <shili@nvidia.com> Update the kernel to use GPU-managed buffer Signed-off-by: Shiyu Li <shili@nvidia.com> * Refine Signed-off-by: Zongfei Jing <20381269+zongfeijing@users.noreply.github.com> * Clean code Signed-off-by: Zongfei Jing <20381269+zongfeijing@users.noreply.github.com> * Fix compile error Signed-off-by: Zongfei Jing <20381269+zongfeijing@users.noreply.github.com> * Fix issue Signed-off-by: Zongfei Jing <20381269+zongfeijing@users.noreply.github.com> * Clean up Signed-off-by: Zongfei Jing <20381269+zongfeijing@users.noreply.github.com> * Simplify AllReduce interface Signed-off-by: Zongfei Jing <20381269+zongfeijing@users.noreply.github.com> * Rename Signed-off-by: Zongfei Jing <20381269+zongfeijing@users.noreply.github.com> * Fix warning Signed-off-by: Zongfei Jing <20381269+zongfeijing@users.noreply.github.com> * Tidy code Signed-off-by: Zongfei Jing <20381269+zongfeijing@users.noreply.github.com> * Rename Signed-off-by: Zongfei Jing <20381269+zongfeijing@users.noreply.github.com> * Fix compile error Signed-off-by: Zongfei Jing <20381269+zongfeijing@users.noreply.github.com> * Refine Signed-off-by: Zongfei Jing <20381269+zongfeijing@users.noreply.github.com> * Skip ut for no_fusion Signed-off-by: Zongfei Jing <20381269+zongfeijing@users.noreply.github.com> * Refine Signed-off-by: Zongfei Jing <20381269+zongfeijing@users.noreply.github.com> --------- Signed-off-by: Shiyu Li <shili@nvidia.com> Signed-off-by: Zongfei Jing <20381269+zongfeijing@users.noreply.github.com> Co-authored-by: Shiyu Li <shili@nvidia.com>
35 lines
1.3 KiB
C++
35 lines
1.3 KiB
C++
/*
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* Copyright (c) 2025, NVIDIA CORPORATION. All rights reserved.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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// Avoid circular dependency
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namespace tensorrt_llm::runtime
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{
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class McastDeviceMemory;
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}
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namespace tensorrt_llm::common
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{
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using McastDeviceMemory = tensorrt_llm::runtime::McastDeviceMemory;
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// Register a buffer with the McastDeviceMemory class. This function does not check if the ptr belongs to the buffer!
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void registerMcastDevMemBuffer(void* ptr, McastDeviceMemory* buf);
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void unregisterMcastDevMemBuffer(McastDeviceMemory* buf);
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// Find the buffer object from the given pointer, if it has been registered. This function does not take any size
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// information. Thus a derived pointer cannot used as the key.
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McastDeviceMemory* findMcastDevMemBuffer(void* ptr);
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} // namespace tensorrt_llm::common
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