TensorRT-LLMs/cpp/tensorrt_llm/runtime/ipcSocket.h
Dan Blanaru 16d2467ea8 Update TensorRT-LLM (#2755)
* Update TensorRT-LLM

---------

Co-authored-by: Denis Kayshev <topenkoff@gmail.com>
Co-authored-by: akhoroshev <arthoroshev@gmail.com>
Co-authored-by: Patrick Reiter Horn <patrick.horn@gmail.com>

Update
2025-02-11 03:01:00 +00:00

41 lines
1.3 KiB
C++

/*
* Copyright (c) 2022-2024, NVIDIA CORPORATION. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#if ENABLE_MULTI_DEVICE
#include <cstdint>
#include <memory>
namespace tensorrt_llm::runtime
{
////////////////////////////////////////////////////////////////
// Functions for sharing file descriptors between processes
////////////////////////////////////////////////////////////////
struct NcclIpcSocket;
std::shared_ptr<NcclIpcSocket> ncclIpcSocketInit(int rank, uint64_t hash, uint32_t volatile* abortFlag);
void ncclIpcSocketClose(std::shared_ptr<NcclIpcSocket> handle);
int ncclIpcSocketRecvFd(std::shared_ptr<NcclIpcSocket> handle);
void ncclIpcSocketSendFd(std::shared_ptr<NcclIpcSocket> handle, int fd, int rank, uint64_t hash);
} // namespace tensorrt_llm::runtime
#endif // ENABLE_MULTI_DEVICE