mirror of
https://github.com/vllm-project/vllm.git
synced 2026-08-14 09:48:13 +00:00
[HARDWARE][POWER] Enable fp16 support for PowerPC (#46135)
Signed-off-by: Rukhaiya <[email protected]>
This commit is contained in:
@@ -887,12 +887,10 @@ struct VecTypeTrait<c10::BFloat16> {
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using vec_t = vec_op::BF16Vec16;
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};
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#if !defined(__powerpc__)
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template <>
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struct VecTypeTrait<c10::Half> {
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using vec_t = vec_op::FP16Vec16;
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};
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#endif
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template <typename T>
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void print_logits(const char* name, T* ptr, int32_t row, int32_t col,
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@@ -50,7 +50,16 @@ FORCE_INLINE void load_row8_B_as_f32<c10::BFloat16>(const c10::BFloat16* p,
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b1 = (__vector float)vec_mergel(zeros, raw);
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}
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// Note: c10::Half (FP16) is not supported on PowerPC architecture
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// [3] Half (FP16) Specialization
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template <>
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FORCE_INLINE void load_row8_B_as_f32<c10::Half>(const c10::Half* p,
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__vector float& b0,
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__vector float& b1) {
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vec_op::FP16Vec8 fp16_vec(p);
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vec_op::FP32Vec8 fp32_vec(fp16_vec);
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b0 = fp32_vec.reg.val[0];
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b1 = fp32_vec.reg.val[1];
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}
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template <int32_t M, typename kv_cache_t>
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FORCE_INLINE void gemm_micro_ppc64le_Mx8_Ku4(
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+167
-55
@@ -13,10 +13,10 @@ namespace vec_op {
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struct fp8_e4m3_tag {};
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struct fp8_e5m2_tag {};
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// FIXME: FP16 is not fully supported in Torch-CPU
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#define VLLM_DISPATCH_CASE_FLOATING_TYPES(...) \
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AT_DISPATCH_CASE(at::ScalarType::Float, __VA_ARGS__) \
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AT_DISPATCH_CASE(at::ScalarType::BFloat16, __VA_ARGS__)
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#define VLLM_DISPATCH_CASE_FLOATING_TYPES(...) \
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AT_DISPATCH_CASE(at::ScalarType::Float, __VA_ARGS__) \
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AT_DISPATCH_CASE(at::ScalarType::BFloat16, __VA_ARGS__) \
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AT_DISPATCH_CASE(at::ScalarType::Half, __VA_ARGS__)
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#define VLLM_DISPATCH_FLOATING_TYPES(TYPE, NAME, ...) \
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AT_DISPATCH_SWITCH(TYPE, NAME, VLLM_DISPATCH_CASE_FLOATING_TYPES(__VA_ARGS__))
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@@ -34,6 +34,87 @@ struct fp8_e5m2_tag {};
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#define FORCE_INLINE __attribute__((always_inline)) inline
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namespace {
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FORCE_INLINE __vector float fp16_to_fp32_bits(__vector unsigned int x) {
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const __vector unsigned int mask_sign = {0x8000, 0x8000, 0x8000, 0x8000};
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const __vector unsigned int mask_exp = {0x7C00, 0x7C00, 0x7C00, 0x7C00};
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const __vector unsigned int mask_mant = {0x03FF, 0x03FF, 0x03FF, 0x03FF};
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const __vector unsigned int bias_adj = {112, 112, 112, 112};
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const __vector unsigned int exp_max_fp16 = {0x1F, 0x1F, 0x1F, 0x1F};
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const __vector unsigned int exp_max_fp32 = {0xFF, 0xFF, 0xFF, 0xFF};
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__vector unsigned int s = (x & mask_sign) << 16;
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__vector unsigned int e = (x & mask_exp) >> 10;
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__vector unsigned int m = (x & mask_mant) << 13;
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__vector __bool int is_nan_inf = vec_cmpeq(e, exp_max_fp16);
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__vector unsigned int e_normal = e + bias_adj;
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e = vec_sel(e_normal, exp_max_fp32, is_nan_inf);
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return (__vector float)(s | (e << 23) | m);
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}
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FORCE_INLINE __vector unsigned int fp32_to_fp16_bits(__vector float f_in) {
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__vector unsigned int in = (__vector unsigned int)f_in;
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const __vector unsigned int mask_sign_32 = {0x80000000, 0x80000000,
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0x80000000, 0x80000000};
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const __vector unsigned int mask_exp_32 = {0x7F800000, 0x7F800000, 0x7F800000,
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0x7F800000};
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const __vector unsigned int mask_mant_32 = {0x007FFFFF, 0x007FFFFF,
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0x007FFFFF, 0x007FFFFF};
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const __vector signed int bias_adj = {112, 112, 112, 112};
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const __vector signed int zero = {0, 0, 0, 0};
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const __vector signed int max_exp = {31, 31, 31, 31};
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const __vector unsigned int exp_max_fp32 = {0xFF, 0xFF, 0xFF, 0xFF};
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const __vector unsigned int exp_max_fp16 = {0x1F, 0x1F, 0x1F, 0x1F};
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__vector unsigned int s = (in & mask_sign_32) >> 16;
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__vector unsigned int e_u = (in & mask_exp_32) >> 23;
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__vector __bool int is_nan_inf = vec_cmpeq(e_u, exp_max_fp32);
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__vector signed int e_s = (__vector signed int)e_u;
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e_s = vec_sub(e_s, bias_adj);
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e_s = vec_max(e_s, zero);
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e_s = vec_min(e_s, max_exp);
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__vector unsigned int e_normal = (__vector unsigned int)e_s;
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__vector unsigned int e_final = vec_sel(e_normal, exp_max_fp16, is_nan_inf);
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const __vector unsigned int one_v = {1, 1, 1, 1};
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const __vector unsigned int mask_sticky = {0xFFF, 0xFFF, 0xFFF, 0xFFF};
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__vector unsigned int round_bit = (in >> 12) & one_v;
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__vector unsigned int sticky = in & mask_sticky;
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__vector unsigned int m = (in & mask_mant_32) >> 13;
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__vector unsigned int lsb = m & one_v;
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// Round up if: round_bit && (sticky || lsb)
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__vector __bool int sticky_nonzero =
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vec_cmpgt(sticky, (__vector unsigned int){0, 0, 0, 0});
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__vector __bool int lsb_set = vec_cmpeq(lsb, one_v);
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__vector __bool int round_up =
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vec_and(vec_cmpeq(round_bit, one_v), vec_or(sticky_nonzero, lsb_set));
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m = vec_sel(m, m + one_v, round_up);
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const __vector unsigned int mant_mask = {0x3FF, 0x3FF, 0x3FF, 0x3FF};
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const __vector unsigned int max_normal_exp = {0x1E, 0x1E, 0x1E, 0x1E};
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__vector __bool int mant_overflows = vec_cmpgt(m, mant_mask);
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__vector __bool int would_overflow_to_inf =
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vec_and(mant_overflows, vec_cmpeq(e_final, max_normal_exp));
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__vector unsigned int e_inc = vec_min(e_final + one_v, exp_max_fp16);
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e_final = vec_sel(e_final, e_inc, mant_overflows);
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m = vec_and(m, mant_mask);
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e_final = vec_sel(e_final, max_normal_exp, would_overflow_to_inf);
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m = vec_sel(m, mant_mask, would_overflow_to_inf);
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return s | (e_final << 10) | m;
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}
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template <typename T, T... indexes, typename F>
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constexpr void unroll_loop_item(std::integer_sequence<T, indexes...>, F&& f) {
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(f(std::integral_constant<T, indexes>{}), ...);
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@@ -89,6 +170,19 @@ struct BF16Vec8 : public Vec<BF16Vec8> {
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}
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};
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struct FP16Vec8 : public Vec<FP16Vec8> {
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constexpr static int VEC_ELEM_NUM = 8;
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__vector signed short reg;
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explicit FP16Vec8(const void* ptr) : reg(*(__vector signed short*)ptr) {}
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explicit FP16Vec8(const FP32Vec8&);
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void save(void* ptr) const {
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*reinterpret_cast<__vector signed short*>(ptr) = reg;
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}
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};
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struct FP16Vec16 : public Vec<FP16Vec16> {
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constexpr static int VEC_ELEM_NUM = 16;
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ss16x8x2_t reg;
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@@ -124,13 +218,11 @@ struct BF16Vec16 : public Vec<BF16Vec16> {
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ss16x8x2_t reg;
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explicit BF16Vec16(const void* ptr) {
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// Load 256 bits in two parts
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reg.val[0] = (__vector signed short)vec_xl(0, (signed short*)ptr);
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reg.val[1] = (__vector signed short)vec_xl(16, (signed short*)ptr);
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}
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explicit BF16Vec16(bool, const void* ptr) : BF16Vec16(ptr) {}
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explicit BF16Vec16(const FP32Vec16&);
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void save(void* ptr) const {
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@@ -142,20 +234,16 @@ struct BF16Vec16 : public Vec<BF16Vec16> {
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void save(void* ptr, const int elem_num) const {
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const int clamped_elem = std::max(0, std::min(elem_num, 16));
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// Calculate elements to store in each 128-bit part (8 elements each)
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const int elements_val0 = std::min(clamped_elem, 8);
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const int elements_val1 = std::max(clamped_elem - 8, 0);
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// Convert elements to bytes (2 bytes per element)
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const size_t bytes_val0 = elements_val0 * sizeof(signed short);
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const size_t bytes_val1 = elements_val1 * sizeof(signed short);
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signed short* dest = static_cast<signed short*>(ptr);
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// Store the first part using vec_xst_len
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if (bytes_val0 > 0) {
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vec_xst_len(reg.val[0], dest, bytes_val0);
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}
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// Store the second part if needed
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if (bytes_val1 > 0) {
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vec_xst_len(reg.val[1], dest + elements_val0, bytes_val1);
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}
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@@ -238,6 +326,15 @@ struct FP32Vec8 : public Vec<FP32Vec8> {
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reg.val[1] = (__vector float)vec_mergel(zero, v.reg);
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}
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explicit FP32Vec8(const FP16Vec8& v) {
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__vector unsigned short raw_u = (__vector unsigned short)v.reg;
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__vector unsigned int raw_hi =
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(__vector unsigned int)vec_unpackh((__vector signed short)raw_u);
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__vector unsigned int raw_lo =
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(__vector unsigned int)vec_unpackl((__vector signed short)raw_u);
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reg.val[0] = fp16_to_fp32_bits(raw_hi);
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reg.val[1] = fp16_to_fp32_bits(raw_lo);
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}
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float reduce_sum() const {
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AliasReg ar;
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ar.reg = reg;
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@@ -410,8 +507,9 @@ struct FP32Vec16 : public Vec<FP32Vec16> {
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reg.val[3] = vec_xl(48, ptr);
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}
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explicit FP32Vec16(const c10::Half* ptr) : FP32Vec16(FP16Vec16(ptr)) {}
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explicit FP32Vec16(const FP16Vec16&);
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explicit FP32Vec16(bool, const float* ptr) : FP32Vec16(ptr) {}
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explicit FP32Vec16(f32x4x4_t data) : reg(data) {}
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explicit FP32Vec16(const FP32Vec16& data) {
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@@ -435,7 +533,6 @@ struct FP32Vec16 : public Vec<FP32Vec16> {
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reg.val[3] = data.reg.val[1];
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}
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explicit FP32Vec16(const FP16Vec16& v);
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explicit FP32Vec16(const BF16Vec16& v) {
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reg.val[0] = (__vector float)vec_mergeh(zero, v.reg.val[0]);
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reg.val[1] = (__vector float)vec_mergel(zero, v.reg.val[0]);
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@@ -502,28 +599,20 @@ struct FP32Vec16 : public Vec<FP32Vec16> {
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FP32Vec16 max(const FP32Vec16& b, int elem_num) const {
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FP32Vec16 result;
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// Create a vector of element indices for each chunk
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__vector unsigned int indices = {0, 1, 2, 3};
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__vector unsigned int elem_num_vec =
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vec_splats(static_cast<unsigned int>(elem_num));
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// Compute masks for each chunk
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__vector unsigned int chunk_offset0 = {0, 0, 0,
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0}; // Chunk 0: Elements 0-3
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__vector unsigned int chunk_offset1 = {4, 4, 4,
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4}; // Chunk 1: Elements 4-7
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__vector unsigned int chunk_offset2 = {8, 8, 8,
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8}; // Chunk 2: Elements 8-11
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__vector unsigned int chunk_offset3 = {12, 12, 12,
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12}; // Chunk 3: Elements 12-15
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__vector unsigned int chunk_offset0 = {0, 0, 0, 0};
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__vector unsigned int chunk_offset1 = {4, 4, 4, 4};
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__vector unsigned int chunk_offset2 = {8, 8, 8, 8};
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__vector unsigned int chunk_offset3 = {12, 12, 12, 12};
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// Compute masks for each chunk
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__vector bool int mask0 = vec_cmplt(indices + chunk_offset0, elem_num_vec);
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__vector bool int mask1 = vec_cmplt(indices + chunk_offset1, elem_num_vec);
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__vector bool int mask2 = vec_cmplt(indices + chunk_offset2, elem_num_vec);
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__vector bool int mask3 = vec_cmplt(indices + chunk_offset3, elem_num_vec);
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// Apply masks to compute the result for each chunk
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result.reg.val[0] = vec_sel(this->reg.val[0],
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vec_max(this->reg.val[0], b.reg.val[0]), mask0);
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result.reg.val[1] = vec_sel(this->reg.val[1],
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@@ -626,6 +715,16 @@ struct FP32Vec16 : public Vec<FP32Vec16> {
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vec_xst(reg.val[3], 48, ptr);
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}
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void save(c10::Half* ptr) const {
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FP16Vec16 fp16_vec(*this);
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fp16_vec.save(ptr);
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}
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void save(c10::Half* ptr, const int elem_num) const {
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FP16Vec16 fp16_vec(*this);
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fp16_vec.save(ptr, elem_num);
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}
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void save(float* ptr, const int elem_num) const {
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const int elements_in_chunk1 =
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(elem_num >= 0) ? ((elem_num >= 4) ? 4 : elem_num) : 0;
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@@ -659,7 +758,7 @@ struct FP32Vec16 : public Vec<FP32Vec16> {
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};
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struct INT8Vec16 : public Vec<INT8Vec16> {
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constexpr static int VEC_NUM_ELEM = 16; // 128 bits / 8 bits = 16
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constexpr static int VEC_NUM_ELEM = 16;
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union AliasReg {
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__vector signed char reg;
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@@ -707,6 +806,11 @@ struct VecType<c10::BFloat16> {
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using vec_type = BF16Vec8;
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};
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template <>
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struct VecType<c10::Half> {
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using vec_type = FP16Vec8;
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};
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template <typename T>
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void storeFP32(float v, T* ptr) {
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*ptr = v;
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@@ -723,6 +827,15 @@ inline void storeFP32<c10::BFloat16>(float v, c10::BFloat16* ptr) {
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*ptr = *(v_ptr + 1);
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}
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template <>
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inline void storeFP32<c10::Half>(float v, c10::Half* ptr) {
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__vector float v_vec = {v, 0.0f, 0.0f, 0.0f};
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__vector unsigned int fp16_bits = fp32_to_fp16_bits(v_vec);
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unsigned short result =
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(unsigned short)((__vector unsigned short)fp16_bits)[0];
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*reinterpret_cast<unsigned short*>(ptr) = result;
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}
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#ifndef __VEC_CLASS_FP_NAN
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#define __VEC_CLASS_FP_NAN (1 << 6)
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#endif
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@@ -769,38 +882,39 @@ inline BF16Vec8::BF16Vec8(const FP32Vec8& v) {
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#endif
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}
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inline FP16Vec8::FP16Vec8(const FP32Vec8& v) {
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__vector unsigned int fp16_hi = fp32_to_fp16_bits(v.reg.val[0]);
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__vector unsigned int fp16_lo = fp32_to_fp16_bits(v.reg.val[1]);
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reg = (__vector signed short)vec_perm((__vector unsigned char)fp16_hi,
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(__vector unsigned char)fp16_lo, omask);
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}
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inline FP16Vec16::FP16Vec16(const FP32Vec16& v) {
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alignas(16) float temp_fp32[16];
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alignas(16) c10::Half temp_fp16[16];
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vec_xst(v.reg.val[0], 0, temp_fp32);
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vec_xst(v.reg.val[1], 16, temp_fp32);
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vec_xst(v.reg.val[2], 32, temp_fp32);
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vec_xst(v.reg.val[3], 48, temp_fp32);
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for (int i = 0; i < 16; i++) {
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temp_fp16[i] = c10::Half(temp_fp32[i]);
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}
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reg.val[0] = (__vector signed short)vec_xl(0, (signed short*)temp_fp16);
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reg.val[1] = (__vector signed short)vec_xl(16, (signed short*)temp_fp16);
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__vector unsigned int fp16_0 = fp32_to_fp16_bits(v.reg.val[0]);
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__vector unsigned int fp16_1 = fp32_to_fp16_bits(v.reg.val[1]);
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__vector unsigned int fp16_2 = fp32_to_fp16_bits(v.reg.val[2]);
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__vector unsigned int fp16_3 = fp32_to_fp16_bits(v.reg.val[3]);
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reg.val[0] = (__vector signed short)vec_perm(
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(__vector unsigned char)fp16_0, (__vector unsigned char)fp16_1, omask);
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reg.val[1] = (__vector signed short)vec_perm(
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(__vector unsigned char)fp16_2, (__vector unsigned char)fp16_3, omask);
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}
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inline FP32Vec16::FP32Vec16(const FP16Vec16& v) {
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alignas(16) c10::Half temp_fp16[16];
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alignas(16) float temp_fp32[16];
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vec_xst(v.reg.val[0], 0, (signed short*)temp_fp16);
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vec_xst(v.reg.val[1], 16, (signed short*)temp_fp16);
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for (int i = 0; i < 16; i++) {
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temp_fp32[i] = float(temp_fp16[i]);
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}
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reg.val[0] = vec_xl(0, temp_fp32);
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reg.val[1] = vec_xl(16, temp_fp32);
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reg.val[2] = vec_xl(32, temp_fp32);
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reg.val[3] = vec_xl(48, temp_fp32);
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__vector unsigned short raw_u0 = (__vector unsigned short)v.reg.val[0];
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__vector unsigned short raw_u1 = (__vector unsigned short)v.reg.val[1];
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__vector unsigned int raw_hi0 =
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(__vector unsigned int)vec_unpackh((__vector signed short)raw_u0);
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__vector unsigned int raw_lo0 =
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(__vector unsigned int)vec_unpackl((__vector signed short)raw_u0);
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__vector unsigned int raw_hi1 =
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(__vector unsigned int)vec_unpackh((__vector signed short)raw_u1);
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__vector unsigned int raw_lo1 =
|
||||
(__vector unsigned int)vec_unpackl((__vector signed short)raw_u1);
|
||||
reg.val[0] = fp16_to_fp32_bits(raw_hi0);
|
||||
reg.val[1] = fp16_to_fp32_bits(raw_lo0);
|
||||
reg.val[2] = fp16_to_fp32_bits(raw_hi1);
|
||||
reg.val[3] = fp16_to_fp32_bits(raw_lo1);
|
||||
}
|
||||
|
||||
inline BF16Vec16::BF16Vec16(const FP32Vec16& v) {
|
||||
@@ -864,7 +978,6 @@ inline void prefetch(const void* addr) {
|
||||
|
||||
struct INT8Vec64 {
|
||||
__vector signed char data[4];
|
||||
|
||||
INT8Vec64() = default;
|
||||
|
||||
explicit INT8Vec64(const int8_t* ptr) {
|
||||
@@ -900,5 +1013,4 @@ struct INT8Vec64 {
|
||||
void nt_save(int8_t* ptr) const { save(ptr); }
|
||||
};
|
||||
} // namespace vec_op
|
||||
|
||||
#endif
|
||||
|
||||
@@ -18,17 +18,9 @@ struct KernelVecType<float> {
|
||||
|
||||
template <>
|
||||
struct KernelVecType<c10::Half> {
|
||||
#if defined(__powerpc64__)
|
||||
// Power specific vector types
|
||||
using qk_load_vec_type = vec_op::FP32Vec16;
|
||||
using qk_vec_type = vec_op::FP32Vec16;
|
||||
using v_load_vec_type = vec_op::FP32Vec16;
|
||||
#else
|
||||
// Fallback for other architectures, including x86
|
||||
using qk_load_vec_type = vec_op::FP16Vec16;
|
||||
using qk_vec_type = vec_op::FP32Vec16;
|
||||
using v_load_vec_type = vec_op::FP16Vec16;
|
||||
#endif
|
||||
};
|
||||
|
||||
#ifdef __AVX512BF16__
|
||||
|
||||
+154
-1
@@ -1,4 +1,3 @@
|
||||
|
||||
#include "cpu_types.hpp"
|
||||
|
||||
namespace {
|
||||
@@ -97,6 +96,91 @@ void rotary_embedding_impl(
|
||||
}
|
||||
}
|
||||
|
||||
template <>
|
||||
void rotary_embedding_impl<c10::Half>(
|
||||
const int64_t* __restrict__ positions, c10::Half* __restrict__ query,
|
||||
c10::Half* __restrict__ key, const c10::Half* __restrict__ cos_sin_cache,
|
||||
const int rot_dim, const int64_t query_stride, const int64_t key_stride,
|
||||
const int num_heads, const int num_kv_heads, const int head_size,
|
||||
const int num_tokens) {
|
||||
using scalar_vec_t = vec_op::FP16Vec8;
|
||||
constexpr int VEC_ELEM_NUM = scalar_vec_t::get_elem_num();
|
||||
|
||||
const int embed_dim = rot_dim / 2;
|
||||
bool flag = (embed_dim % VEC_ELEM_NUM == 0);
|
||||
const int loop_upper = flag ? embed_dim : embed_dim - VEC_ELEM_NUM;
|
||||
|
||||
auto compute_loop = [&](const int64_t token_head, const c10::Half* cache_ptr,
|
||||
c10::Half* qk) {
|
||||
int j = 0;
|
||||
for (; j < loop_upper; j += VEC_ELEM_NUM) {
|
||||
const int rot_offset = j;
|
||||
const int x_index = rot_offset;
|
||||
const int y_index = embed_dim + rot_offset;
|
||||
|
||||
const int64_t out_x = token_head + x_index;
|
||||
const int64_t out_y = token_head + y_index;
|
||||
|
||||
const vec_op::FP16Vec8 cos_fp16(cache_ptr + x_index);
|
||||
const vec_op::FP16Vec8 sin_fp16(cache_ptr + y_index);
|
||||
const vec_op::FP16Vec8 q_x_fp16(qk + out_x);
|
||||
const vec_op::FP16Vec8 q_y_fp16(qk + out_y);
|
||||
|
||||
const vec_op::FP32Vec8 fp32_cos(cos_fp16);
|
||||
const vec_op::FP32Vec8 fp32_sin(sin_fp16);
|
||||
const vec_op::FP32Vec8 fp32_q_x(q_x_fp16);
|
||||
const vec_op::FP32Vec8 fp32_q_y(q_y_fp16);
|
||||
|
||||
auto out1 = fp32_q_x * fp32_cos - fp32_q_y * fp32_sin;
|
||||
auto out2 = fp32_q_y * fp32_cos + fp32_q_x * fp32_sin;
|
||||
|
||||
vec_op::FP16Vec8(out1).save(qk + out_x);
|
||||
vec_op::FP16Vec8(out2).save(qk + out_y);
|
||||
}
|
||||
if (!flag) {
|
||||
for (; j < embed_dim; ++j) {
|
||||
const int x_index = j;
|
||||
const int y_index = embed_dim + j;
|
||||
|
||||
const int64_t out_x = token_head + x_index;
|
||||
const int64_t out_y = token_head + y_index;
|
||||
|
||||
const float fp32_cos = static_cast<float>(cache_ptr[x_index]);
|
||||
const float fp32_sin = static_cast<float>(cache_ptr[y_index]);
|
||||
const float fp32_q_x = static_cast<float>(qk[out_x]);
|
||||
const float fp32_q_y = static_cast<float>(qk[out_y]);
|
||||
|
||||
qk[out_x] =
|
||||
static_cast<c10::Half>(fp32_q_x * fp32_cos - fp32_q_y * fp32_sin);
|
||||
qk[out_y] =
|
||||
static_cast<c10::Half>(fp32_q_y * fp32_cos + fp32_q_x * fp32_sin);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
#pragma omp parallel for
|
||||
for (int token_idx = 0; token_idx < num_tokens; ++token_idx) {
|
||||
int64_t pos = positions[token_idx];
|
||||
const c10::Half* cache_ptr = cos_sin_cache + pos * rot_dim;
|
||||
|
||||
for (int i = 0; i < num_heads; ++i) {
|
||||
const int head_idx = i;
|
||||
const int64_t token_head =
|
||||
token_idx * query_stride + head_idx * head_size;
|
||||
compute_loop(token_head, cache_ptr, query);
|
||||
}
|
||||
|
||||
if (key != nullptr) {
|
||||
for (int i = 0; i < num_kv_heads; ++i) {
|
||||
const int head_idx = i;
|
||||
const int64_t token_head =
|
||||
token_idx * key_stride + head_idx * head_size;
|
||||
compute_loop(token_head, cache_ptr, key);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template <typename scalar_t>
|
||||
void rotary_embedding_gptj_impl(
|
||||
const int64_t* __restrict__ positions, // [batch_size, seq_len] or
|
||||
@@ -174,6 +258,75 @@ void rotary_embedding_gptj_impl(
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
template <>
|
||||
void rotary_embedding_gptj_impl<c10::Half>(
|
||||
const int64_t* __restrict__ positions, c10::Half* __restrict__ query,
|
||||
c10::Half* __restrict__ key, const c10::Half* __restrict__ cos_sin_cache,
|
||||
const int rot_dim, const int64_t query_stride, const int64_t key_stride,
|
||||
const int num_heads, const int num_kv_heads, const int head_size,
|
||||
const int num_tokens) {
|
||||
const int embed_dim = rot_dim / 2;
|
||||
|
||||
#pragma omp parallel for collapse(2)
|
||||
for (int token_idx = 0; token_idx < num_tokens; ++token_idx) {
|
||||
for (int i = 0; i < num_heads; ++i) {
|
||||
int64_t pos = positions[token_idx];
|
||||
const c10::Half* cache_ptr = cos_sin_cache + pos * rot_dim;
|
||||
const c10::Half* cos_cache_ptr = cache_ptr;
|
||||
const c10::Half* sin_cache_ptr = cache_ptr + embed_dim;
|
||||
const int head_idx = i;
|
||||
const int64_t token_head =
|
||||
token_idx * query_stride + head_idx * head_size;
|
||||
c10::Half* head_query = token_head + query;
|
||||
for (int j = 0; j < embed_dim; j += 1) {
|
||||
const int rot_offset = j;
|
||||
const int x_index = 2 * rot_offset;
|
||||
const int y_index = 2 * rot_offset + 1;
|
||||
|
||||
const float cos = static_cast<float>(cos_cache_ptr[rot_offset]);
|
||||
const float sin = static_cast<float>(sin_cache_ptr[rot_offset]);
|
||||
|
||||
const float x = static_cast<float>(head_query[x_index]);
|
||||
const float y = static_cast<float>(head_query[y_index]);
|
||||
|
||||
head_query[x_index] = static_cast<c10::Half>(x * cos - y * sin);
|
||||
head_query[y_index] = static_cast<c10::Half>(y * cos + x * sin);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (key == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
#pragma omp parallel for collapse(2)
|
||||
for (int token_idx = 0; token_idx < num_tokens; ++token_idx) {
|
||||
for (int i = 0; i < num_kv_heads; ++i) {
|
||||
int64_t pos = positions[token_idx];
|
||||
const c10::Half* cache_ptr = cos_sin_cache + pos * rot_dim;
|
||||
const c10::Half* cos_cache_ptr = cache_ptr;
|
||||
const c10::Half* sin_cache_ptr = cache_ptr + embed_dim;
|
||||
const int head_idx = i;
|
||||
const int64_t token_head = token_idx * key_stride + head_idx * head_size;
|
||||
c10::Half* head_key = key + token_head;
|
||||
for (int j = 0; j < embed_dim; j += 1) {
|
||||
const int rot_offset = j;
|
||||
const int x_index = 2 * rot_offset;
|
||||
const int y_index = 2 * rot_offset + 1;
|
||||
|
||||
const float cos = static_cast<float>(cos_cache_ptr[rot_offset]);
|
||||
const float sin = static_cast<float>(sin_cache_ptr[rot_offset]);
|
||||
|
||||
const float x = static_cast<float>(head_key[x_index]);
|
||||
const float y = static_cast<float>(head_key[y_index]);
|
||||
|
||||
head_key[x_index] = static_cast<c10::Half>(x * cos - y * sin);
|
||||
head_key[y_index] = static_cast<c10::Half>(y * cos + x * sin);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}; // namespace
|
||||
|
||||
void rotary_embedding(torch::Tensor& positions, torch::Tensor& query,
|
||||
|
||||
@@ -50,7 +50,7 @@ class CpuPlatform(Platform):
|
||||
@property
|
||||
def supported_dtypes(self) -> list[torch.dtype]:
|
||||
if self.get_cpu_architecture() == CpuArchEnum.POWERPC:
|
||||
return [torch.bfloat16, torch.float32]
|
||||
return [torch.bfloat16, torch.float32, torch.float16]
|
||||
elif self.get_cpu_architecture() == CpuArchEnum.ARM and sys.platform.startswith(
|
||||
"darwin"
|
||||
):
|
||||
|
||||
Reference in New Issue
Block a user